New Member Ace Of FX Posted August 19, 2014 New Member Report Share Posted August 19, 2014 I made a grave mistake today. I'm student studying VFX and I was sculpting details on a T-Rex. I already retopoed in 3D coat and was far into sculpting details when I realised I dug the eyes in the wrong place. What I mean is I sculpted the eye sockets away from where the original mesh is said to be (check screenshots below). My question is; would it be possible to place the mesh back into 3d coat, retopo the eyes only, bring it back to zbrush without having to resculpt the details all over again? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 19, 2014 Report Share Posted August 19, 2014 This help ? https://www.youtube.com/watch?v=oI9bpUARlmc There will be times that you wish to retopologize your model while keeping all the detail that has been sculpted on the model.There are two approaches to achieve this. Choose the one that best fits your model:Transferring high polygon detail to a remeshed model Quote Link to comment Share on other sites More sharing options...
New Member Ace Of FX Posted August 20, 2014 Author New Member Report Share Posted August 20, 2014 I forgot to mention, this is a problem because I will be sending it to maya for animation. I tested how blinking looks and it was a mess. Thanks for the reply Custodian, but I don't see how unwrapping can solve this issue. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 20, 2014 Report Share Posted August 20, 2014 at 4.45, the base for Transferring high polygon detail to a remeshed model Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted August 21, 2014 Advanced Member Report Share Posted August 21, 2014 (edited) Your pipeline has me a little bit confused. Can you not just move either the verts in the eye area for the retopo to match the sculpt, or the eye area on the sculpt to match the retopo? (I'm not sure which one you want) Edited August 21, 2014 by Gary Dave Quote Link to comment Share on other sites More sharing options...
Member Aabel Posted August 22, 2014 Member Report Share Posted August 22, 2014 Yeah you can bring the resolution you want to remesh back into 3d-coat, and retopo just the eyes, You may even be able to just drag the verts around till they line up how you want. Then go back to zbrush, and reproject your details. In the future though You may want to save retopologizing till you have established all the major landmarks of the form, including things like eyes, mouth etc. Also try sculpting in 3d-Coat, it's actually quite good, and it doesn't fight you as much for production work as Zbrush does. Quote Link to comment Share on other sites More sharing options...
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