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better masking and layers


blade33ru
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masking which is hugely usefuly for workflow is available in zbrush and mari.  masking by smoothness, by cavity, by normal,  by AO, by depth/worldpass(x,y,z).  

 

we have very limited masking toolset unless im missing something.

 

also i realize we have proxy mode which is excellent but in mudbox ive found using layers is essential for my workflow - for example adding noise to the whole mesh then layer masking it down only to areas i want...zbrush does this with layers and morph targets.  a lot of useful things can be done with these tools which we do not currently have

 

maybe it could be used only in surface mode where it is more interactive

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