Advanced Member kirkl Posted October 30, 2014 Advanced Member Report Share Posted October 30, 2014 Whenever I try to import an obj into voxel room I always get either nothing at all, something tiny or something somewhere way outside of editing area. Guess I should do somehow proper export from other soft probably? I tried to export from Max and Zbrush. I gave up on voxels because of this actually. Quote Link to comment Share on other sites More sharing options...
Javis Posted October 30, 2014 Report Share Posted October 30, 2014 You can scale your object in 3DC upon import, before you apply it and create the sculpt it will ask you if you wish it to remember the original scale for when you export. If your objects are exported from your modeling app at the scale you want it at don't scale any further in that app. Do the scaling in 3DC and let it remember the scale. If the scale in your modeling app didn't matter, than it won't hurt to scale ahead of time. Also sometimes it might look like when you've attempted to import something that nothing is there, what's most likely happened is that the scale of the object is very small. So scale it up a lot. Quote Link to comment Share on other sites More sharing options...
Advanced Member kirkl Posted October 30, 2014 Author Advanced Member Report Share Posted October 30, 2014 Thanks for the help. I usually do what you suggested but often whatever extra scale I do it's still nowhere on the screen, Or somewhere way outside. Maybe I should set unit conversion or something? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 30, 2014 Report Share Posted October 30, 2014 Edit scene scale could help ? 1 Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted October 30, 2014 Contributor Report Share Posted October 30, 2014 A few other suggestions: If possible, make sure your object fits within the standard modeling grid, and is centered in world space (in your external app) before exporting. That way it will most likely import into 3D-Coat centered in world space as well. Also try exporting in different formats (OBJ, FBX, Collada, etc.) and maybe one particular format will import to 3D-Coat more desirably for you. 1 Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted November 4, 2014 Solution Report Share Posted November 4, 2014 Answers in quotes. You can scale your object in 3DC upon import, before you apply it and create the sculpt it will ask you if you wish it to remember the original scale for when you export.If your objects are exported from your modeling app at the scale you want it at don't scale any further in that app. Do the scaling in 3DC and let it remember the scale.If the scale in your modeling app didn't matter, than it won't hurt to scale ahead of time.Also sometimes it might look like when you've attempted to import something that nothing is there, what's most likely happened is that the scale of the object is very small. So scale it up a lot. Edit scene scale could help ? Edit Scene scale.jpg A few other suggestions:If possible, make sure your object fits within the standard modeling grid, and is centered in world space (in your external app) before exporting. That way it will most likely import into 3D-Coat centered in world space as well.Also try exporting in different formats (OBJ, FBX, Collada, etc.) and maybe one particular format will import to 3D-Coat more desirably for you. Quote Link to comment Share on other sites More sharing options...
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