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topology fix


Ace Of FX
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I made a grave mistake today. I'm student studying VFX and I was sculpting details on a T-Rex. I already retopoed in 3D coat and was far into sculpting details when I realised I dug the eyes in the wrong place. What I mean is I sculpted the eye sockets away from where the original mesh is said to be (check screenshots below). My question is; would it be possible to place the mesh back into 3d coat, retopo the eyes only, bring it back to zbrush without having to resculpt the details all over again?   

 

ScreenShot2014-08-19at80450PM_zpscf0f833

 

ScreenShot2014-08-19at80539PM_zps277ff80

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This help ?
 

https://www.youtube.com/watch?v=oI9bpUARlmc


 
There will be times that you wish to retopologize your model while keeping all the detail that has been sculpted on the model.
There are two approaches to achieve this. Choose the one that best fits your model:
Transferring high polygon detail to a remeshed model

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Yeah you can bring the resolution you want to remesh back into 3d-coat, and retopo just the eyes, You may even be able to just drag the verts around till they line up how you want. Then go back to zbrush, and reproject your details.

 

 In the future though You may want to save retopologizing till you have established all the major landmarks of the form, including things like eyes, mouth etc.

 

 Also try sculpting in 3d-Coat, it's actually quite good, and it doesn't fight you as much for production work as Zbrush does.

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