Jump to content
3DCoat Forums

How to define output name?


wensk
 Share

Recommended Posts

  • Member

Hi,

 

I would like to know how to define texture map's name from export?

 

For example the specular name, if 'export objects & textures', it will automatic create name for "object_UVChannel_1_specular_color", but I only want it be "object_spec", how to do this?

 

Thank you very much!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...