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retopology and symmetry


wilson66
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I'm working on a model that I have built to test the 3DCoat -> Modo VRay workflow.

 

Apart from the fact that 3DCoat destroyed one of the iterations of the model so I had to go back to an earlier version...

 

missing_polys.png

 

(suddenly missing polygons, they are not hidden but there is actually a very large, irregularly shaped hole in the model after saving and re-opening the file)

 

... I have a question concerning retopology and symmetry. I don't really know how to work with it correctly, or there are some quirks with it.

 

I retopologized one half of my model with activated symmetry. Works great, except for the vertices that lie on the symmetry plane.

 

First question: to create the final, symmetrical geometry, I need to click the Commands -> Symmetry button. Right?

 

Second question: When I move the vertices at the symmetry plane apart again using the brush tool, it looks like additional, unwanted polygons have been created. Take a look at the screenshots:

 

retopo_sym.png

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