Advanced Member wilson66 Posted August 26, 2014 Advanced Member Report Share Posted August 26, 2014 I'm working on a model that I have built to test the 3DCoat -> Modo VRay workflow. Apart from the fact that 3DCoat destroyed one of the iterations of the model so I had to go back to an earlier version... (suddenly missing polygons, they are not hidden but there is actually a very large, irregularly shaped hole in the model after saving and re-opening the file) ... I have a question concerning retopology and symmetry. I don't really know how to work with it correctly, or there are some quirks with it. I retopologized one half of my model with activated symmetry. Works great, except for the vertices that lie on the symmetry plane. First question: to create the final, symmetrical geometry, I need to click the Commands -> Symmetry button. Right? Second question: When I move the vertices at the symmetry plane apart again using the brush tool, it looks like additional, unwanted polygons have been created. Take a look at the screenshots: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 26, 2014 Report Share Posted August 26, 2014 symmetry = ON retopo > virtual mirror mode = ON add faces only in the right side of the model Quote Link to comment Share on other sites More sharing options...
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