Contributor Tony Nemo Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 (edited) Many times I have wished that the color I select with the Eye Dropper was the same as the one I apply with the Paint brush. Unfortunately, this is never the case: What do others do when trying to match colors? Trial and error is so time consuming. Edited August 25, 2014 by Tony Nemo Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 Disable BakeOcclusion Layer. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 25, 2014 Author Contributor Report Share Posted August 25, 2014 Thanks for the suggestion but I get the same result (something much darker than the pick). Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 How did you create the color? Baked from Highpoly or Paintet? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 Have you checked the colour blending mode of a layer you're painting on? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 25, 2014 Author Contributor Report Share Posted August 25, 2014 The layer was set to Multiply and I see that with Standard Blend the color is picked correctly. Is Multiply the default? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 Yes, 3D Coat sets it as a default colour blending mode for all layers that it creates during baking (except of normal map and occlusion layers). I have no idea why. Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 Thats because the shader of your model have to be baked, too. And every shader have a different shading setup, and this gets multiplied after baking at your model. The default shader have the best baking behavior. There are only 1-2 points in RGB difference. If you dont need your baked shader in your textures, delete the "Multiply" layers or hide it until you are done with painting. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted August 26, 2014 Advanced Member Report Share Posted August 26, 2014 I dont pretend to understand layer blend modes . But everything I bake usually arrives "Multilplied" I just go through each layer and change it to "standard" So is this baking the shader that does this? I sculpt and bake using the clay depth picmat shader. It took me ages to notice this, When I first started with coat I was exporting my painted models with multiplied paint jobs! Then in Carrara I was having to boost my lights to 300 percent .....doh! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 26, 2014 Author Contributor Report Share Posted August 26, 2014 The "default shader" must be the one used when no shader is selected? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 26, 2014 Contributor Report Share Posted August 26, 2014 The "default shader" must be the one used when no shader is selected? There's always a shader selected. If you haven't assigned a shader to a volume, then whatever shader you have chosen with Select default shader will be used. In short - whatever shader you see your volumes currently use. I always ditch those generated paint layers right before I start painting - to avoid surprises later. Quote Link to comment Share on other sites More sharing options...
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