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Fix Topology


Ace Of FX
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Hi I'm a student studying VFX, I made a serious mistake today. I am sculpting this T-Rex in Zbrush. I retopologized it in 3D coat and went into details. It was only after that I realised I did not focus on the topology. I dug her eye sockets in the wrong place (see the screenshots) and this is a problem because this model will be exported to maya to be animated and I tested how its blinking looks via blend shaped in zbrush, they just don't fit. 

So I was wondering if there is a way to go back to 3d coat and fix the topology (eye only) and bring that back to zbrush without having to re sculpt all over again? post-38674-0-86177600-1408447080_thumb.p post-38674-0-07987000-1408447087_thumb.p 

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