Contributor BeatKitano Posted March 24, 2013 Contributor Report Share Posted March 24, 2013 I'll just leave this hereAnd let you think about the 2-3 years coming between this tech and sparse voxel octree rendering... Old polygons cheating technics will soon disappear (probably at the end of the ps4-xbox720 generation). Michalis will probably approve this as this is even quicker than cycle Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 24, 2013 Report Share Posted March 24, 2013 Brigade yeah From OTOY, the owners of Octane Render www.otoy.com The Brigade1 source http://igad.nhtv.nl/~bikker/files/brigade1.zip Sam Lapere is the head developer http://www.blogger.com/profile/05688552048697970050 And is based in tokaspt (http://code.google.com/p/tokaspt/) an excellent open source real-time CUDA path tracer. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted March 24, 2013 Advanced Member Report Share Posted March 24, 2013 Insane.Brigade 2http://igad.nhtv.nl/~bikker/Latest version of Brigade 2http://igad.nhtv.nl/...gade2_r2017.zipMust be compiled in Visual Studio 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 23, 2014 Report Share Posted September 23, 2014 OTOY’s Brigade Engine to launch on Amazon EC2, bringing photorealistic next-generation cloud gaming to all. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted September 23, 2014 Advanced Member Report Share Posted September 23, 2014 Brigade is confusing. http://render.otoy.com/forum/viewtopic.php?f=9&t=41767&hilit=brigade Quote Link to comment Share on other sites More sharing options...
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