Member kakawkorez Posted January 16, 2015 Member Report Share Posted January 16, 2015 Мучаюсь ужасно со smooth при запекании карт. Любой другой 3д пакет сглаживает модель нормально (скрин сделан в Cinema 4d). 3D coat сглаживает модель вообще непонятно по какому алгоритму... какие-то точки кучкуются и липнут куда попало, какие-то нет.... Как это контролировать? Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted January 16, 2015 Author Member Report Share Posted January 16, 2015 подскажите, как обьяснить чудесной программе 3D Coat, что smooth требуется самый обычный стандартный и никакого велосипеда не нужно... Все опции попробовал - бесполезно. каша какая-то получается Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted January 16, 2015 Author Member Report Share Posted January 16, 2015 (edited) вот такое дерьмо я получаю после печки, если использую Smooth. Thats a shit i get after baking displacement using smooth! If i dont use smooth - its still fine! but i need smooth ... God help me! red text i typed "When i set keep clusters baking is good but UV goes change" i need to keep UV map (( 3d Coat 4.1.17D DX64 Edited January 16, 2015 by kakawkorez Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted January 16, 2015 Author Member Report Share Posted January 16, 2015 (edited) I found a reason of baking "shit" - some parts of UV was overlapping... but smooth problem still remains... Thanks everyone for discussion Edited January 16, 2015 by kakawkorez Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 16, 2015 Report Share Posted January 16, 2015 Glad you found the reason There is a request open for this Make overlapping UV isles visible 1 Quote Link to comment Share on other sites More sharing options...
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