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Washed_in_the_Blood
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nice but now the background wood is lighter too...I think what we meant was that having a contrast between the paper and the wood background is good so a light paper on a dark wood is good

but now you made the wood lighter so its a light paper on a light wood which is nice but not so good in my opinion

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  • Applink Developer

I liked these pictures. This last one I like better that the first one. Nice normal maps. If you still working with this one, the paper looks maybe too clean. Maybe roughing corners gives a nice effect but overall your work is very good.

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  • Advanced Member
I agree the lighter paper looked nicer and created focus

I don't like the paper texture on this one as much. It doens't look much like paper. On the one hand, it has fragments in it like home-made or recycled paper, but on the other hand, the corners are too clean. Might I suggest alpha channeling the edges.

Here is some inspiration:

http://images.google.fr/images?q=torn%20paper

Also, I think the specularity on the paper is way too high. It looks like it's spraypainted with semi-gloss clearcoat. real paper dosn't shine much at all. I might suggest either turning specularty off entierly or way way down (like .05) and the hardness value/exponent almost as low as it can go.

What program are you using to render?

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