Advanced Member kirkl Posted April 12, 2014 Advanced Member Report Share Posted April 12, 2014 Would like to see improvements for "more on heights" and such modes. It's a critical feature for texture painting actually. It's still pretty inconvenient imo. It works basically based on depth info as I understand Both Zbrush and Mudbox ( "trim" and "dry brush") work similar way but could have a kind of dependency of brush size, velocity, and pressure . In Zbrush at least In Mary you could load displacement map as a mask and then edit it very precisely and non-destructively. So what I want is probably two things: Brushes that could use pressure and velocity to penetrate deeper or less into the concaves/cavities as a setting. A kind of depth modifier/editor with high pass, levels and such non-destructive filters that we could input as a mask to any layer that could use slightly modified version of depth info for painting "on heights". Instanced into several color layers at the same time when necessary. Something node based would be probably an easiest way. Maybe in a separate window + a kind of color indication that a layer has modified or instanced mask. Also please make it possible to have the transform gizmo center not only in the center of the material picture but rather where I want it to be ( like in Zbrush) 1 Quote Link to comment Share on other sites More sharing options...
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