Advanced Member Laticis Posted June 5, 2014 Advanced Member Report Share Posted June 5, 2014 (edited) Hi, If anyone has some time or interest, I would really love some feedback please on the texturing quality of this object. http://laticis.deviantart.com/art/Free-3D-Model-The-Memorial-Plaque-458703899 Cheers Laticis Edited June 5, 2014 by Laticis Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 5, 2014 Contributor Report Share Posted June 5, 2014 It looks fine. However, it does appear to be an artifact showing extreme damage that has since been cleaned up as I see no sign of dirt or deep staining that would lead me to suspect that it had been recently exhumed or otherwise showed weathering, that is, no moss, etc. This is perfectly alright, of course as the user can provide these values. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 5, 2014 Author Advanced Member Report Share Posted June 5, 2014 It looks fine. However, it does appear to be an artifact showing extreme damage that has since been cleaned up as I see no sign of dirt or deep staining that would lead me to suspect that it had been recently exhumed or otherwise showed weathering, that is, no moss, etc. This is perfectly alright, of course as the user can provide these values. Hi Tony, Thanks heaps for the feedback and your time, understand fully, the devil is in the details. Is the texture quality ( the maps themselves ) up to a standard ( above gaming ) ? My main focus is workflow at the moment and texture maps that a great and detailed for close up shots. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 6, 2014 Contributor Report Share Posted June 6, 2014 It looks nice but I still think it would benefit from AO or a little darkness in the cavities. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 6, 2014 Author Advanced Member Report Share Posted June 6, 2014 It looks nice but I still think it would benefit from AO or a little darkness in the cavities. Cool thanks. Funny you say that, I did actually start playing with that for the first time, baking onto a new layer. I ended up with an issue though, casted shadows rather than an overall AO. I got one that looked okay but really had to bring the opacity down to hide things which defeated the purpose. Took your advice last night and started adding some more detail, once done will repost the new WIP Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 7, 2014 Author Advanced Member Report Share Posted June 7, 2014 3DC Render of some work done to updating the texture for this prop. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 7, 2014 Reputable Contributor Report Share Posted June 7, 2014 (edited) Getting better... Go to this link and click on a picture. Then go to images 15 and 16... http://sherwingoerlitz.blogspot.com/2013/08/ephesus.html Even though your color base is different it will give you an good idea of weathering, that is if your memorial is outside. There are several variations of the same underlying color tone depending upon weathering or damage , gravity streaks plus of course the blacken areas due to mildew or pollution. Edited June 7, 2014 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 8, 2014 Author Advanced Member Report Share Posted June 8, 2014 Getting better... Go to this link and click on a picture. Then go to images 15 and 16... http://sherwingoerlitz.blogspot.com/2013/08/ephesus.html Even though your color base is different it will give you an good idea of weathering, that is if your memorial is outside. There are several variations of the same underlying color tone depending upon weathering or damage , gravity streaks plus of course the blacken areas due to mildew or pollution. Thank you for the great link and feedback Digman. I like the idea of that type of weathering, will see what I can do to add that to this prop. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 8, 2014 Author Advanced Member Report Share Posted June 8, 2014 I couldn't quite get there and I feel a new object with a fresh start keeping this all in mind will help me move in the right direction. Here are some renders and the updated diffuse map. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 8, 2014 Author Advanced Member Report Share Posted June 8, 2014 I purchased DDO the other day, it still feels very foreign but I used it to modify and create a new Diffuse map...the rest is all nodal / shader work with Octane. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 10, 2014 Author Advanced Member Report Share Posted June 10, 2014 A new test and I must say I am really loving the 3D Painting workflow in 3D Coat, feels just right. Across seams is certainly much better than I remember. Was a little sluggish on this 4k. Painted directly onto the triangulated mesh via Per Pixel ( 3D Coat Render ) Quote Link to comment Share on other sites More sharing options...
Member Cowtail Posted June 10, 2014 Member Report Share Posted June 10, 2014 Looks very stony The spec/gloss seems a little high (smooth?) for a dry stone though. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 11, 2014 Contributor Report Share Posted June 11, 2014 It's not really "a dry Stone" but one carefully polished by it' creator. The goss reveals surface details that would be hard to see on a matt or low gloss surface. I think if he could get a 3D printout that looked exactly the same, he could sell them as extra terrestrial paper weights direct from the outer imagination. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 11, 2014 Author Advanced Member Report Share Posted June 11, 2014 (edited) Looks very stony The spec/gloss seems a little high (smooth?) for a dry stone though. LOL Thanks those settings can always be played with pending final render / use Edited June 11, 2014 by Laticis Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted June 11, 2014 Author Advanced Member Report Share Posted June 11, 2014 It's not really "a dry Stone" but one carefully polished by it' creator. The goss reveals surface details that would be hard to see on a matt or low gloss surface. I think if he could get a 3D printout that looked exactly the same, he could sell them as extra terrestrial paper weights direct from the outer imagination. Ooh a 3D print would be cool Your earlier advice really helped drive this test, thanks heaps. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted September 24, 2014 Author Advanced Member Report Share Posted September 24, 2014 Hi, Found some time to create and paint a new object. I really enjoy using 3D Coats Paint tools and look forward to faster painting with higher res maps. If you want a closer look at maps, file can be found here: http://laticis.deviantart.com/art/Laticis-Imagery-FREE-Stone-Throne-484315331 Cheers Laticis 1 Quote Link to comment Share on other sites More sharing options...
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