Member GregP Posted April 25, 2014 Member Report Share Posted April 25, 2014 Hi folks, I was wandering if anyone could explain the best practise approach for tileable voxel sculpting in 3D Coat? I have downloaded a file that Andrew released "TiledVoxels" however I find that pretty difficult to line up the edges of the centre quad, I also tried the Surface Menu Preset Tile/s. Is there a way to carry the stroke over the mesh border like in Z-Brush? Many thanks for any ideas. All the best Greg I've been looking through these so far http://3d-coat.com/forum/index.php?showtopic=6518 http://3d-coat.com/forum/index.php?showtopic=11454 http://3d-coat.com/forum/index.php?showtopic=6518&pid=88252&st=0entry88252 http://3d-coat.com/forum/index.php?showtopic=11454&&page=3 Quote Link to comment Share on other sites More sharing options...
Member Mike DaPrimate Posted April 29, 2014 Member Report Share Posted April 29, 2014 I've been trying out some workflows, have had some progress, but it's not complete yet. Would be easier if 3DC had a "Render To Texture" feature that's similar to what seems like every other 3D App on the market. Can you share the link to this file you mentioned? I would like to study it. Quote Link to comment Share on other sites More sharing options...
Member GregP Posted May 1, 2014 Author Member Report Share Posted May 1, 2014 Sure it's http://www.3d-coat.com/files/tiledvoxels.3b But it's basically the same as the surface mode option you get. All the best Greg Quote Link to comment Share on other sites More sharing options...
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