Import relatively low-res mesh (low subdiv level, 50-200 k) with UV-map.
Use File->Import big mesh to import high-res mesh over low-poly mesh. Both meshes should have same uv-set.
I did not know there was uvs on your decimated hires...
When merging to scene:
If you set number of millions to 10million polys
Set carcass level at its highest
Set texture to 4096
Then I really dont see how it could be rougher than your original...
(If you use Ptex it should even be better)
Then when you're finished painting use file-export-Hipoly object(second or third option) and you should get a new
hires that is as good as the original...with Uvs..and with your texture.
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