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Conforming PBR Textures to Object


Tony Nemo
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How one can get an image on to an object is no easy matter. The "Settings" for cylindrical mapping at no point in the Preview correspond to the image. This is possible in C4D Bodypaint (how many have used such mapping to paint a face?) but not with displacement as one can do in 3DC. 

 

post-1430-0-83475200-1441405382_thumb.pn

 

This is useless of course. The image of bark shown above should wrap around a cylinder (I don't care about seams) but what one gets is unrecognizable. :(

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I believe its a scale issue.

 

Try to scale it from the general transform tab once you click on the image , the one that pops right away.

 

Hit reset and then use the magnifier

 

 144142678735.jpg 

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If you already have your image loaded in as a pbr  material then try using the Paint Bucket on your mesh and turn off  use albedo tolerance in the pop up . it should copy it on both side in 1 shot worth a try it works in some situations. 

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