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Disney built a whole new renderer for Big Hero 6 - called Hyperion


Carlosan
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The central innovation described in the paper and that is at the heart of the new renderer – called Hyperion – is to find a way to path trace a scene with a lot of geometry. But unlike most approaches, it does two things differently. Firstly, the renderer sorts large potentially out-of-core ray batches, effectively lumping similar ray bounces together, and secondly and most importantly, the renderer does not do the actual shading of the ray hits until the rays are sorted and grouped. This allows for a cache free system of doing large model global illumination, irradiance, radiosity and/or physically based lighting inside the memory constraints of a practical renderer on a chip.

 

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