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Best Tileable Sculpting Workflow?


GregP
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Hi folks, 

 

I was wandering if anyone could explain the best practise approach for tileable voxel sculpting in 3D Coat?

 

I have downloaded a file that Andrew released "TiledVoxels" however I find that pretty difficult to line up the edges of the centre quad, I also tried the Surface Menu Preset Tile/s. Is there a way to carry the stroke over the mesh border like in Z-Brush?

 

Many thanks for any ideas.

 

All the best

 

Greg

 

I've been looking through these so far

 

http://3d-coat.com/forum/index.php?showtopic=6518

http://3d-coat.com/forum/index.php?showtopic=11454

http://3d-coat.com/forum/index.php?showtopic=6518&pid=88252&st=0entry88252

http://3d-coat.com/forum/index.php?showtopic=11454&&page=3

 

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I've been trying out some workflows, have had some progress, but it's not complete yet. Would be easier if 3DC had a "Render To Texture" feature that's similar to what seems like every other 3D App on the market.

Can you share the link to this file you mentioned? I would like to study it.

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