Carlosan Posted February 24, 2014 Report Share Posted February 24, 2014 Done by developer Artur Vill http://www.shaderology.com/ ------------------------------------ first attempt at WebGL using Three.js libraries. Check it: http://vill.ee/eye/ Eye shader main features:Texture raytracing to simulate cornea refractionsLoads of parameters to customize the eyeCornea vertex displacementNormal mapsReflectionsSimple image based 'lighting'There is still some room for optimization in fragment shader. I feel like, I'm doing too many space transformations at the end. Also, I couldn't figure out how to access gl_ModelViewMatrixInverse in vertex shader so modelViewMatrix gets inverted in the vertex shader. Recalculating normals of displaced vertices is also questionable. I'm planning to add cat eye shape and caustics.Environments from hdrlabs.com and zbyg.deviantart.comEye textures from milesresearch.com and Lukas HajkaImages processed with Photoshop and Crazybump Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted February 25, 2014 Advanced Member Report Share Posted February 25, 2014 (edited) did you make this carlosan? It's fantastic! I know it's mostly a sphere but boy does it show off webgl rendering nicely. Awesome work! Seems like my computer is watching me... Oh wait! Do you work for the N...... Edited February 25, 2014 by photonvfx Quote Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted February 26, 2014 Advanced Member Report Share Posted February 26, 2014 Hey carlosan, Do me a favor. Modify your eyeball viewer so that it follows based on webcam tracking of the largest target in front of it. I've got 2 monitors and want to freak out everyone in the office with a gigantic pair of realistic eyes following them as they walk by. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 26, 2014 Author Report Share Posted February 26, 2014 The eye was done not for me but Done by developer Artur Vill http://www.shaderology.com/ please contact him ty Quote Link to comment Share on other sites More sharing options...
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