Member cj31387 Posted November 27, 2015 Member Report Share Posted November 27, 2015 (edited) It always goes wonky when I click and drag. Is there a way to click and drag and like hold a button so it stays on that axis and continues going along straight the direction you started going? Something like holding shift when drawing in Photoshop? Also when i click and drag over a surface i already laid down. It usually doesn't keep putting blocks on top but instead in weird places like below. Edited November 27, 2015 by cj31387 Quote Link to comment Share on other sites More sharing options...
Member cj31387 Posted November 29, 2015 Author Member Report Share Posted November 29, 2015 I'm considering buying 3d coat but trying to find the best level creation workflow. That's what I primarily would use it for. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 29, 2015 Report Share Posted November 29, 2015 Hi ! There is no way atm to constraint axis using constructor. Could be to work in top view a workaround ? Is your level creation workflow oriented to cell modeling ? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 29, 2015 Reputable Contributor Report Share Posted November 29, 2015 (edited) The Constructor Tool is a very simple tool, not an advanced one... Personally I would not use it for level creation. Sundry items, yes... I do not know what type of level you are constructing, so I only give what I would do for level creation. Lots of tools that would be better at level modular level creation and methods for retopoing said modular assets... I would explore the many tools in the left tool bar, primitives, top tool bar... etc... 3DC is a very deep program much to explore... Below video on navigating 3DC's Youtube Channel. Edited November 29, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Member cj31387 Posted November 30, 2015 Author Member Report Share Posted November 30, 2015 Hi ! There is no way atm to constraint axis using constructor. Could be to work in top view a workaround ? Is your level creation workflow oriented to cell modeling ? What is cell modeling? Id just like the easiest workflow to block out levels fast . Minecraft style workflows are very fast. BSP is somewhat good but they are all restricted to specific game engines. I've been playing star made a lot and have built complex space stations faster than i could in 3ds max... I hope you guys improve the constructor tool to have more advanced options like this. Quote Link to comment Share on other sites More sharing options...
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