Member shape3d Posted September 10, 2015 Member Report Share Posted September 10, 2015 I read the parts in the help file, but what is the practical difference? If I bake something to paint room, I get both. If I delete one of them, in both cases the paint room is empty. If I have several objects with corresponding UV sets, then I can activate and deactivate Paint object and surface material in the tab. For example, there are object 1 and 2 and both have UVs on layer 1 and 2. Per default all Paint objects and surface materials are activated. If I deactivate only paint object 1, it disappears in the paint room. If I deactivate surface material 1 and activate it again, then it appears even paint object 1 is still deactivated. The same happens vice versa. So in which case I have to do something with the paint object layers or the surface material layers? CU Ansgar Quote Link to comment Share on other sites More sharing options...
Member shape3d Posted September 10, 2015 Author Member Report Share Posted September 10, 2015 When I lock on of the Paint object or surface material, I can't paint on the specific object in the 3d window but I can paint on it in the texture editor, very confusing. Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted September 10, 2015 Solution Report Share Posted September 10, 2015 My experience at export Paint object = material Surface material = UV layout Quote Link to comment Share on other sites More sharing options...
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