Member DarkEdge Posted August 25, 2014 Member Report Share Posted August 25, 2014 This is a strange and unique request so let me lay out why I'm asking this. I'm modeling an wwii aircraft and the landing gear rotates back and twists sideways. To make the landing gear bay doors I would like to see the landing gear in it's tucked away position. But I don't want to topo over the landing gear just the sculpted wing, I just want to see the landing gear in place to place my edges correctly. Does anyone have any suggestions?? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 25, 2014 Contributor Report Share Posted August 25, 2014 If the landing gear was in it's own layer, it could be hidden when doing the bay doors. Quote Link to comment Share on other sites More sharing options...
Member DarkEdge Posted August 28, 2014 Author Member Report Share Posted August 28, 2014 So if I am already in the retopo room and have "sculpt wing" on it's own layer that I am currently retopologizing, how would I import the new obj onto it's own layer and still be able to continue my retopo on the "sculpt wing"? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted August 29, 2014 Contributor Report Share Posted August 29, 2014 Return to the sculpt room and create a new volume for your import. You can hide the volume and reveal it when you want it to be visible. You can move between rooms and you can show your voxel/surface window in the retopo room (and use it the same as you would in Sculpt). Quote Link to comment Share on other sites More sharing options...
Member DarkEdge Posted August 29, 2014 Author Member Report Share Posted August 29, 2014 Excellent Tony, worked like a charm! Quote Link to comment Share on other sites More sharing options...
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