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fp64 - which software uses it, and how to check?


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so was looking at titan x benchmarks

http://www.anandtech.com/show/9059/the-nvidia-geforce-gtx-titan-x-review/15

 

and in the fp64 test, the old titan obliterated the new titan.

 

Does 3dcoat use fp64? is this something that automatically comes with cuda support?

 

what about 3d renderers? or something like the fluid sim plugin for c4d: turbulenceFD?

 

cheers.

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I will give you my understanding of the fp64 or double precision. I am not a math person so I rely upon the information you can obtain from the web.

 

Most renderers use single precision so that would not effect the cuda rendering performance of the Titan X. 

A fluid sim could use DP but I have no idea if the one you asked about does...

Abode After Effects can use double precision in the effects area.

Video encoding can use it as well...

Sciencific research will use Double precision a lot...

 

I do not think that 3DCoat would use Double precision but you could e-mail Andrew to be sure. The Titan X has it DP crippled compared to the older Titans. That to me means that the Titan X  is a gaming / Cuda rendering card with 12 gig of ram. That is a strong point since pure cuda rendering ( no cpu) is limited to the amount of vram on your card.

 

The above is to the best of my readings so far.. How to check is not always easy... Ask the developers or check at forums, articles that relate to the subject...

Edited by digman
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