Advanced Member geo_n Posted April 26, 2015 Advanced Member Report Share Posted April 26, 2015 http://thefinancetimes.co.uk/news-analysis/42966/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry https://uk.finance.yahoo.com/news/adobe-eyes-200m-bid-british-200256447.html http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html?fb_ref=Default boom! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 26, 2015 Report Share Posted April 26, 2015 boom! Quote Link to comment Share on other sites More sharing options...
Advanced Member Denis Posted April 26, 2015 Advanced Member Report Share Posted April 26, 2015 I'm currently using the 3 month subscription of MODO. I was going to buy the indie version, but maybe I'll wait and see what happens. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 26, 2015 Reputable Contributor Report Share Posted April 26, 2015 I always thought that would be the ideal situation, and if Adobe really invests in it, they can develop Modo into a real contender to Autodesk products. It would also get Modo in the College classrooms, too. Quote Link to comment Share on other sites More sharing options...
PolyHertz Posted April 26, 2015 Report Share Posted April 26, 2015 (edited) Adobe huh...I guess it's better then AD getting them, but at the same time I can't say I have a lot of faith in them as a company. Photoshop hardly ever gets useful improvements (how many decades till they incorporate a proper brush stabilizer?), and they've let Flash die a slow painful death dotted by poor stability and bloat. Also not so keen on the idea of Modo becoming another 'Creative Cloud' subscription-only app. Edited April 26, 2015 by PolyHertz Quote Link to comment Share on other sites More sharing options...
Advanced Member RabenWulf Posted April 26, 2015 Advanced Member Report Share Posted April 26, 2015 Adobe and Autodesk are the two worst companies that could buy The Foundry.Adobe is not a good company, I dont get where some of their support comes from. Quote Link to comment Share on other sites More sharing options...
Taros Posted April 26, 2015 Report Share Posted April 26, 2015 Interesting news. I have no bad experience with adobe. I love the possibility to have the ability to use all apps if I want and this any time. When I had problems the support was very good for my experience. Even I had contact with the programmers. I am not sure what this will mean for the development of modo in the future but I like the picture more to see Adobe working with foundry then Autodesk! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 26, 2015 Reputable Contributor Report Share Posted April 26, 2015 Adobe huh...I guess it's better then AD getting them, but at the same time I can't say I have a lot of faith in them as a company. Photoshop hardly ever gets useful improvements (how many decades till they incorporate a proper brush stabilizer?), and they've let Flash die a slow painful death dotted by poor stability and bloat. Also not so keen on the idea of Modo becoming another 'Creative Cloud' subscription-only app. I'm sure Modo and Nuke would require a separate CC suite, and I really don't get all the angst against subscriptions, when they make the software easier to afford for just about everyone. If I were coming out of college, it would cost me over $2k to buy the Adobe Production suite, with AE and Premiere Pro. On CC, it would take nearly 4yrs to reach that $2k. Some people like to skip versions and I understand that angle, but on the whole it seems to me that Adobe is getting the worse end of the deal, with the CC subs. I couldn't believe it when I first discovered it. I thought there had to be some trick, because it was just too good to be true. I also doubt Adobe will want to let Modo languish. You know they are probably chomping at the bit to take on Autodesk, and they are fully aware of the disdain XSI and others feel toward AD after killing it (and now Mudbox). I have to wonder what this means regarding their current partnership with Maxon, and the live connection with C4D. Probably nothing for a few years, but before long, Adobe won't need that partnership, and can make Modo the defacto 3D Motion Graphics toolset. Sounds a little ambitious, if not unrealistic, but not when you consider how quickly Adobe used InDesign to halt QuarkXpress' dominance in the Design Layout market. It was almost overnight. I suspect this can only be a good thing for Modo users. I also believe this will swell the Modo userbase to epic proportions once they add it to a CC sub package. I was planning on switching from Max to Maya, but this could change things for me, personally. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted April 27, 2015 Contributor Report Share Posted April 27, 2015 Yeah if Adobe sets a low price subscription for a special Modo/Nuke/Mari suite, then this could be great! I also hope Modo development doesn't slow down, it still needs a bunch of things like animation layers, a good link to Houdini for fluid sims, etc. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted April 27, 2015 Author Advanced Member Report Share Posted April 27, 2015 AbnRanger so would you be in favor if Andrew turned 3dcoat into subscription? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 27, 2015 Reputable Contributor Report Share Posted April 27, 2015 AbnRanger so would you be in favor if Andrew turned 3dcoat into subscription? Actually, I asked Stas about that. Not suggesting or recommending it in the slightest. I just saw something about it from Allegorithmic, I think it was, and brought it to his attention. He said it would not work for such a small company like Pilgway. It might in the long run, but would be pretty devastating to them financially, in the short term. I'm not expecting Adobe to just throw Modo in for the same $50/mo. In fact I presume they would offer a different CC package or just a separate sub, just like you can rent individual Adobe apps, now. You think it's a bad move? I don't see how, if Adobe is genuinely interested in developing it to compete with Autodesk products. Mudbox could have been awesome if AD was more market savvy with their pricing. Trying to go head to head with an entrenched industry standard, like Zbrush, when MB wasn't even half the app, was insane. That's why Pilgway stayed away from trying to compete at the same pricepoint. It would be dead by now if they tried the same approach MB did. So, I think Adobe can provide Modo with serious industry clout, while making it affordable enough to take on industry giants in the 3D app market. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 27, 2015 Reputable Contributor Report Share Posted April 27, 2015 Yeah if Adobe sets a low price subscription for a special Modo/Nuke/Mari suite, then this could be great! I also hope Modo development doesn't slow down, it still needs a bunch of things like animation layers, a good link to Houdini for fluid sims, etc. I've been hoping somebody would at least offer a fluid/smoke/fire sim plugin for Modo, so I could do pretty much everything inside the app, if I switched. After this news, hopefully the Chaos group will start working on a Modo hook for their PhoenixFD, or maybe TFD. Quote Link to comment Share on other sites More sharing options...
Advanced Member RabenWulf Posted April 27, 2015 Advanced Member Report Share Posted April 27, 2015 I've been hoping somebody would at least offer a fluid/smoke/fire sim plugin for Modo, so I could do pretty much everything inside the app, if I switched. After this news, hopefully the Chaos group will start working on a Modo hook for their PhoenixFD, or maybe TFD. I can vaguely say that you probably wont be disappointed with 901 then. It appears they have covered quite a bit of ground with this upcoming release. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 27, 2015 Reputable Contributor Report Share Posted April 27, 2015 I can vaguely say that you probably wont be disappointed with 901 then. It appears they have covered quite a bit of ground with this upcoming release. Interesting. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted April 27, 2015 Author Advanced Member Report Share Posted April 27, 2015 You think it's a bad move? For Adobe, yet to see. Maybe two more years we'll know more. But their stocks are down now. Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted April 27, 2015 Contributor Report Share Posted April 27, 2015 I can vaguely say that you probably wont be disappointed with 901 then. It appears they have covered quite a bit of ground with this upcoming release.Good news! I already heard rumors that animation layers were supposed to be in 901, hopefully they will also get Houdini Engine for Modo (or at least fluid sims will somehow render easily and quickly in Modo).This weekend I made a nice smoke sim in Blender, and I was getting 15 minutes per frame because Cycles only renders smoke sims on the CPU. The fans in my computer went full blast when it was rendering and everything froze up until the render was done. 15 minutes per frame was just too long. I had to send the full animation to Rebusfarm. If Modo gets fluid sims, I hope they make it GPU accelerated. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 28, 2015 Reputable Contributor Report Share Posted April 28, 2015 Good news! I already heard rumors that animation layers were supposed to be in 901, hopefully they will also get Houdini Engine for Modo (or at least fluid sims will somehow render easily and quickly in Modo). This weekend I made a nice smoke sim in Blender, and I was getting 15 minutes per frame because Cycles only renders smoke sims on the CPU. The fans in my computer went full blast when it was rendering and everything froze up until the render was done. 15 minutes per frame was just too long. I had to send the full animation to Rebusfarm. If Modo gets fluid sims, I hope they make it GPU accelerated. Can you share that sim (screen recording or what little you were able to render? I've been curious about it's quality compared to commercial plugins By the way, Timmy, I thought they GPU accelerated volumetrics a few versions ago? Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted April 28, 2015 Contributor Report Share Posted April 28, 2015 Can you share that sim (screen recording or what little you were able to render? I've been curious about it's quality compared to commercial plugins By the way, Timmy, I thought they GPU accelerated volumetrics a few versions ago? Sorry, my client doesn't want me to share any videos of it until it is all done. Even fax the NDA to Rebusfarm just for the smoke sim (to be sure I covered all the bases, lol). But...I think I can post some screen shots of the Blender scene setup here, and probably one screen shot of the smoke, without causing any problems. I will check with my client to be sure and try to post some images here tomorrow. I don't know if you will find the images very informative though because the smoke is just being used as black dust being blown off a table, but each frame is 4K (for compositing), so that is a big part of the reason why the renders are taking so long.And yes, I think some volumetrics are GPU-accelerated in Cycles, but specifically smoke and fire sim are not yet (as far as I know). I am using Blender 2.73 on this project, but I don't think fire and smoke are GPU in 2.74 either. I was even panicked for a while because I had GPU turned on, and nothing was showing up in the render, but then I switched to CPU and it finally appeared! Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted April 29, 2015 Contributor Report Share Posted April 29, 2015 Can you share that sim (screen recording or what little you were able to render? I've been curious about it's quality compared to commercial plugins By the way, Timmy, I thought they GPU accelerated volumetrics a few versions ago? Quick update for AbnRanger: So I checked with my client today to be sure, and I'm not allowed to share anything. But as I said before, I don't think the sim I made would be good for comparing with other commercial simulators anyways, since it is just meant to be black dust blown off a table in an NPR scene.Back to the topic of this thread: I am an indie/freelancer, so I like all the "Indie" prices that have appeared in recent years. Houdini has an Indie license, so does Substance, Fusion, and Maya LT is essentially Indie as well. Even Autodesk's new CAD/Cam app "Fusion 360" is offering free licenses to Indie businesses. There are some limitations on all of these Indie products, but many of those limitations don't really matter to me. I also like the subscription payment models because I can afford paying small amounts every month instead of thousands all at once. These Indie licenses and subscription-style pricing are perfect for me right now. It makes me wonder if the number of Indie licenses being sold is a significant source of income for the companies making these apps. Maybe they found a serious revenue stream in the Indie demographic. I think if Adobe buys the Foundry, it is possible that a Modo/Mari/Nuke package set at a low monthly subscription price could sell very successfully to people like me. I'm kinda hoping that it will actually happen. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 29, 2015 Reputable Contributor Report Share Posted April 29, 2015 Quick update for AbnRanger: So I checked with my client today to be sure, and I'm not allowed to share anything. But as I said before, I don't think the sim I made would be good for comparing with other commercial simulators anyways, since it is just meant to be black dust blown off a table in an NPR scene. Back to the topic of this thread: I am an indie/freelancer, so I like all the "Indie" prices that have appeared in recent years. Houdini has an Indie license, so does Substance, Fusion, and Maya LT is essentially Indie as well. Even Autodesk's new CAD/Cam app "Fusion 360" is offering free licenses to Indie businesses. There are some limitations on all of these Indie products, but many of those limitations don't really matter to me. I also like the subscription payment models because I can afford paying small amounts every month instead of thousands all at once. These Indie licenses and subscription-style pricing are perfect for me right now. It makes me wonder if the number of Indie licenses being sold is a significant source of income for the companies making these apps. Maybe they found a serious revenue stream in the Indie demographic. I think if Adobe buys the Foundry, it is possible that a Modo/Mari/Nuke package set at a low monthly subscription price could sell very successfully to people like me. I'm kinda hoping that it will actually happen. Same, here. Modo, in Adobe's hands seems much more attractive to me than remaining in the Foundry's hands. Because I remember how Adobe sank QuarkXpress' battleship with InDesign in very short order. Quark was much like ZBrush was before Mudbox came along. It was the only game in town in Design Layout. But, InDesign came out, and within 2-3yrs, became the Industry Standard. They have successfully cornered the market of Motion Graphics with AE. And is pretty much the dominant standard in Video Editing, with Premiere Pro. What that tells me is that IF....Adobe really wants a market segment within it's CG domain, they get it. And it's really hard to stop it. If they now really want to establish a beachhead in the 3D market, they would have the tools to do so with both Nuke and Modo. I can even see them integrate Modo so tightly with AE, that it soon becomes the defacto 3D app for Motion Graphics...rather than C4D. They know what MoGraph means to C4D, and I can see them replicate a toolset like that just for Modo, and eventually discontinue that partnership with Maxon. I'm really hoping there is some kind of Smoke/Fire sim in or at least available for Modo, soon. If so, I think I'm all in. Quote Link to comment Share on other sites More sharing options...
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