New Member Ace Of FX Posted August 19, 2014 New Member Report Share Posted August 19, 2014 Hi I'm a student studying VFX, I made a serious mistake today. I am sculpting this T-Rex in Zbrush. I retopologized it in 3D coat and went into details. It was only after that I realised I did not focus on the topology. I dug her eye sockets in the wrong place (see the screenshots) and this is a problem because this model will be exported to maya to be animated and I tested how its blinking looks via blend shaped in zbrush, they just don't fit. So I was wondering if there is a way to go back to 3d coat and fix the topology (eye only) and bring that back to zbrush without having to re sculpt all over again? Quote Link to comment Share on other sites More sharing options...
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