Advanced Member erklaerbar Posted January 10, 2009 Advanced Member Report Share Posted January 10, 2009 Hi there, My first voxel "something" , exported and rendered in ZB. 1 Quote Link to comment Share on other sites More sharing options...
Member forcelle Posted January 11, 2009 Member Report Share Posted January 11, 2009 Good work. Reminds me of HR Giger works. Just missing a naked lady attached to the machinery somewhere. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 11, 2009 Contributor Report Share Posted January 11, 2009 Cool experimental design! Others to come? (also...could you check your pm box I sent you a message a while ago) Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted January 11, 2009 Advanced Member Report Share Posted January 11, 2009 Wow! Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted January 11, 2009 Advanced Member Report Share Posted January 11, 2009 Really good, more please! Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 11, 2009 Author Advanced Member Report Share Posted January 11, 2009 thank you artman, i have not received a PM. Maybe something went wrong with sending? I certainly hope that is not the last voxel doodle Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted January 11, 2009 Advanced Member Report Share Posted January 11, 2009 Can you tell us more about what parts were done in 3DCoat and what parts in ZBrush ??? If is VOXEL based and made in 3DCoat ... how do you do the selections to add surfacing properties such as color, specularity, etc .... after the fact. Please give us more details on the whens and hows of your workflow. We want to try it. VERY COOL MODEL, BTW. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 11, 2009 Contributor Report Share Posted January 11, 2009 thank you artman, i have not received a PM. Maybe something went wrong with sending? I certainly hope that is not the last voxel doodle hmm...strange.Maybe I'm not allowed to send pms. I was just asking if you would allow me to use one of your zb shaders in 3DC some are looking very nice in 3DCoat. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 11, 2009 Author Advanced Member Report Share Posted January 11, 2009 yes, of course. Thats fine ggaliens, the mesh is from 3dcoat, directly exported as object. In Zbrush you can drop a model to the canvas and just paint your materials over it. Very fast and flexible, this is quite unique to Zbrush. Quote Link to comment Share on other sites More sharing options...
Advanced Member ggaliens Posted January 12, 2009 Advanced Member Report Share Posted January 12, 2009 Right ... but surely you paint BEFORE you clone your object around into the interesting layout you have ??? Else some painting efforts would be redundent, right ??? I guess you did that cloning in ZBrush after painting one instance ??? Sorry ... I'm very cuirous. I don't have Zbrush. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 12, 2009 Author Advanced Member Report Share Posted January 12, 2009 the shape was done entirely in voxels too, using the voxtree option "apply axial symmetry". So in short i didnt paint anything in 3dcoat as i cant do UVs on the (NOT quadangulated) mesh. I just exported it to Zbrush with, cough, 5 mio polygons. There you can paint materials on your mesh based on polygons, of which you have enough with 5 mio polygons. Or you can directly paint on the canvas once you dropped your model onto it, hope that clarifies things a bit Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 17, 2009 Author Advanced Member Report Share Posted January 17, 2009 a goodnight voxel : 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted January 19, 2009 Author Advanced Member Report Share Posted January 19, 2009 and another voxel fun pic, got to fix the plant though BTW noticed i completely messed up the DOF on last pic, oh well it was late. the wall spline object i used : Splines.zip 2 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted January 20, 2009 Contributor Report Share Posted January 20, 2009 Cool little l scene here ! makes me want to try doing environment work in 3DCoat. I also like the fun blue creature Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 20, 2009 Report Share Posted January 20, 2009 Yes, I very like both works! Very fresh and original! Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted January 20, 2009 Contributor Report Share Posted January 20, 2009 I like what your doing especially that wall scene. Thank you for the spline obs you posted. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 6, 2009 Author Advanced Member Report Share Posted February 6, 2009 tree321, youre welcome and thank you! Andrew, thank you! artman, thank you! I was just trying out the wall spline and got drawn away Im trying to do some workflow tests with Zbrush and XSI. For anyone interested i will summarize the steps and issues found in the process. As a start I did a voxel sculpt with the tools supplied in the latest alpha v54. Lessons learnt: 1) Try to keep different objects on their own layers with individual resolution settings. I made different layers for the eyes, horns, teeth and so on. 2) I tried to capture the overall form but no small details. This should faciliate the retopo. This will be the next step. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted February 6, 2009 Advanced Member Report Share Posted February 6, 2009 cool voxel sculpt are you going to bake a normal map onto the retopod mesh? I also found that its wise to keep seperate object layers, for my winnie the pooh I had eyes on one layer and shirt on another and arm and leg on their own layers too Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 6, 2009 Author Advanced Member Report Share Posted February 6, 2009 thank you GED! No, in fact I managed to get the high poly voxel details onto the quadrangulated mesh and export it with multiple levels. No normal maps yet. I had full success quadrangulating all parts and reprojecting the voxel details onto it. I used quadrangulate standard settings (1 mio poly/ smooth:15). I had projection issues in 3dcoat with thin or complicated meshes (exploding verts/projection against internal parts). Im not sure if the problem is the projection or the autoUVs. However if I just export both low poly and raw voxel mesh I can do projection in Zbrush, which is painless. In fact it works like a charm in Zbrush, you just need to append the high poly mesh as subtool to the low poly one. Then subdivide the low poly and hit project all subtools et voila! With more simple meshes its even faster, you can do quick UVs in 3DC or outside and merge to scene. Then export a high poly version and reconstruct subdivision in Zbrush, so you get the multiple subdivision levels back down to the quadrangulation level. Ergo: Very convincing and fast transfer of voxel meshes (including multiple SD levels) to Zbrush is possbile. You only need to keep in mind to use different voxel layers for different voxel objects. I have attached the lowest and highest Zbrush SD level as an image to illustrate things: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 8, 2009 Author Advanced Member Report Share Posted February 8, 2009 a turntable from the ZB sculpt, i probably will do some hair and a beard in 3DC as next. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 9, 2009 Author Advanced Member Report Share Posted February 9, 2009 some detailing, im tempted to do a full body but am not sure yet if i will have enough time and passion for it. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 9, 2009 Advanced Member Report Share Posted February 9, 2009 It looks awesome. Nice style too. The only thing that jumps out at me is that the scales along the mouth near the front of his snouth look somewhat less polished then the ones around the eye area. They look a little undefined and very spacious. Maybe add a few little ones along them so they blend better with the rest of his snout? 3dioot Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 10, 2009 Report Share Posted February 10, 2009 Wow! Very nice! But only some teeth look slightly separate from body. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 10, 2009 Contributor Report Share Posted February 10, 2009 Cool Dragon! please make full body....strecth sculpting over a year if passion is dim . I agree with Andrew about teeths tough,they need to be more ¨there¨.(add more,twist them and bump lips a little) keep rockin Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 11, 2009 Author Advanced Member Report Share Posted February 11, 2009 3dioot, thank you, tried to fix it. Andrew, thank you, tried to fix it but still need to work more on the teeth. artman, thank you, lets see ... 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted February 11, 2009 Advanced Member Report Share Posted February 11, 2009 Awesome work!! Love those details and shaders. akira. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 11, 2009 Report Share Posted February 11, 2009 Wow! Really great! Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 11, 2009 Contributor Report Share Posted February 11, 2009 Very nice presence and details ,even with just a head the whole body seems to be there ....I smell a full fledged dragon coming up. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 11, 2009 Author Advanced Member Report Share Posted February 11, 2009 Akira, thank you! Love your picmat shader, must get my head around how to get it working with XSI. Andrew, thank you! Artman, thank you! Felt more like starting the diffuse map, not in modelling mood right now good thing is that im not constrained to any restricting order to get things done. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 11, 2009 Advanced Member Report Share Posted February 11, 2009 Very cool. The scales around the mouth rim seem a lot more fitting now to me. Love the color work too. JW Quote Link to comment Share on other sites More sharing options...
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