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    1. Announcements

      This area contains official announcements from the Pilgway team

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    3. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. Common workflow

      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

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    3. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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  3. Community

    1. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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    2. Content exchange

      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
      Post it here !

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  4. International

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  • Posts

    • The Mirror is a new game engine built on top of the Godot game engine and other open source software. The Mirror aims to be an open source alternative to the likes of Roblox and UEFN and just released their entire codebase under the MIT license. This includes their custom server as well as a special fork of the Godot Engine.  https://gamefromscratch.com/the-mirror-godot-powered-engine-goes-open-source/  
    • e-on Vue now is free (thanks Phil for point it up)  We are offering free downloads and usage of VUE, PlantFactory, and PlantCatalog as perpetual versions to anyone interested in continuing to utilize these products and technologies! Simply download the product and acknowledge the new end-user-license-agreement (EULA) agreeing to using the software without support. https://www.bentley.com/software/e-on-software-free-downloads/
    • Hi  At its current stage, it works only with voxel volumes, but the intersection is sharp. No bevel (but this will be done later). In the scene, you will see a preview.  small, narrow holes are possible, but the exported mesh is watertight.
    • @Elemeno I get your frustration, this should be more straightforward. Since masks rely on values, it's not intuitive to guess the value of a color (green in your example) it should be strictly a matter of restricted greyscale painting when you're ON the mask icon.
    • Thank you for replying,  People such as yourself keep the community going. I found the answer, it's just the first time that I tried 3dcoat crashed.
    • I would love to see Iray in the 3dcoat and good way to integrate with daz studio material system.  Daz has a huge eco system and creator base that would be interested in something like that.
    • That search function is a great idea. I also spend too long looking for tools in there.
    • Time ago this video series was released showing the steps. Are outdated but I hope helps to understood the whole process.  
    • Please integrate a search function in the SPACE BAR menu in the sculpt room, so we can type the first letter of the name of a tool, and it will filter them (hide the other tools) based on that letter/ letters. E.g. begin to type letter "S", and only the tools "Soft", "Smooth", "Sphere" ect will be displayed while all other tools will be hidden/ greyed out. Type "So" and only tool "Soft" will be displayed. And simply begin typing without having to put the cursor in a search field first. It always takes me absolutely forever to find any basic tools in that menu, I need to scan them all one by one before I have found the one I am looking for, often more than once because I have overlooked it. Massive waste of time. Another small bug I have just noticed: when in sculpt room (voxel mode), with radial symmetry active, and the "sphere" primitive selected, it doesn't respect radial symmetry when applied to the mesh. It only adds/ subtracts geometry where the original sphere is placed, and not to the other spheres in the radial array. With other primitives, e.g. the ellipse or the box, it works fine. EDIT: come to think of it, it would probably be best to add those search menus in all kinds of places, also the sculpt tree, the Layers panel ect.
    • I have a photogrammetry model with UVs and texture that was exported out of a capture app. There's a few artifacts in the capture that I'd like to quickly delete and/or smooth out. How do I do that while maintaining the existing UVs and texture in 3Dcoat? My understanding is that the sculpt room trashes the UVs - even in surface mode. Is there a work around?
    • Really liking the Live boolean workflow! But I cannot smooth the edges that care cut by the live booleans, I'm guessing that I have to finalize them first. I've checked the tutorials and I can't find out how to finalize the live booleans. what am I missing? Thanks! --Joshua
    • The render engine, (and I'm guessing vray, and Bulgaria as the close country  ) situation would be super nice IF 3dcoat could go all the way to being a "world builder" type of app (concept world even - if working "dirty"). But then it would need to develop layout tools, realtime viewport lighting tools, animation tools (object and camera if we're serious) and scene organizational, or asset management tools etc. etc. Now if 3Dcoat could be the "asset creation beast" with a stellar and robust import-export feature that feeds other APPS (yes, mainly blender, lets be honest) with very flexible back-and forth data flow then 3Dcoat would be the boss. Yes, I loved vray when I used 3dsmax, but nowadays a ton of people export to blender, or Unreal, maybe maya and enjoy the already robust animation, layout, outliner organizational tools - and render engines - of those apps.   If this render engine integration is going to happen anyway, don't poll it - I guess.   It would be very nice to have world class vray renders in 3Dcoat only to then export the stuff to integrate it into a larger context (a game level, or a cg environment of a movie). To showcase single props, or vehicles  maybe on a diorama, yes vray would be nice for that. Please also consdier beefing up the applink, streamlining the data flow in and out of 3Dcoat.   
    • Yes. Looks like it.   So unfortunate.    
    • Show the UVmap wire (Texture UV editor)
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