Advanced Member L'Ancien Regime Posted April 27, 2015 Advanced Member Report Share Posted April 27, 2015 http://www.isotropix.com/index.php?to=products&productid=1&view=2.0tour Combining features of conventional renderers, compositors and animation tools, Clarisse iFX is designed to enable artists to develop heavy production scenes while interacting continually with the final image. http://www.isotropix.com/index.php?to=products&productid=1&view=2.0tour Pricing scales with studio size, starting from $999 per licence for freelance artists. And it written with code that will run really fast with huge files even on an ordinary gaming laptop. I met the guy who created it at Siggraph last year and got a personal demo. For $999 a combined renderer and compositor plus animation physics tools is a pretty good deal. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted April 27, 2015 Advanced Member Report Share Posted April 27, 2015 (edited) this is great news, ive been following its development, i think soon is my time to jump on this piece of software. only problem is i cant see any render farms that support it Edited April 27, 2015 by Aleksey Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 27, 2015 Report Share Posted April 27, 2015 Some considerations about Clarisse support, nice read I purchased the academic version when it first came out and the licensing server would never work. I was completely unable to use the software. Spent days trying to work it out and several calls to tech support. No luck. Keep this in mind before you buy. Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 27, 2015 Author Advanced Member Report Share Posted April 27, 2015 (edited) Some considerations about Clarisse support, nice read "Its fast and handles complexity that most apps can barely think of. It supports vertex colors and can easily handle zbrush models so if not for shotgun integration id say it was the best option for zbrush rendering." LucentDreams So it would also handle 3d Coat surface mode objects with millions of polygons easily too, and thus would obviate the need for retopologizing. Edited April 27, 2015 by L'Ancien Regime Quote Link to comment Share on other sites More sharing options...
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