Member kakawkorez Posted April 24, 2015 Member Report Share Posted April 24, 2015 (edited) Hi again! keep testing 4.5 version of 3D Coat... looks great! The only question i cannot find anywhere is which preset i have to use for baking tangent normal map if im going to use it in Maxon Cinema 4D for final render ? Everytime i bake the tangent NM i get very strange result with a lot of black areas :-\ When i use the normal world map its going great without any weird bugs! Edited April 24, 2015 by kakawkorez Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 24, 2015 Contributor Report Share Posted April 24, 2015 The "black areas" are the result of misapplied "Scan Depth" settings. Preview the inner shell to see if there are places where it's showing through and the outer shell should completely cover every thing. Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted April 24, 2015 Author Member Report Share Posted April 24, 2015 Thanks, Mr. Tony Nemo. But "scan Depth" settings are good enough. Problem is the only tangent normal map gives me bad render in Cinema 4D (img posted below). Others like Normal world or bump maps - give me decent result! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 24, 2015 Contributor Report Share Posted April 24, 2015 Okay, actual blak patches were what I thought you were dealing with which are scan depth issues. Tangent World giving good results in C4D is a useful tip, thanks. Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted April 24, 2015 Author Member Report Share Posted April 24, 2015 So in my case the only way is to use the Normal world map to get clear render, right? or there is some solution ? maybe another preset for baking? Quote Link to comment Share on other sites More sharing options...
Javis Posted April 25, 2015 Report Share Posted April 25, 2015 That could be the result of vertex normal map. Does that mesh have one? Quote Link to comment Share on other sites More sharing options...
Member kakawkorez Posted April 25, 2015 Author Member Report Share Posted April 25, 2015 That could be the result of vertex normal map. Does that mesh have one? No, Mr. Javis. There is no vertex map on this object. Only the "phong" tag. By the way, when i use the normal world map the "phong" tag doesnt affect the render result. But when i use tangent normal map it does! The "phong" tag depends on a splay angle between polygons... i hope it makes sense... Quote Link to comment Share on other sites More sharing options...
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