Advanced Member chingchong Posted March 3, 2012 Advanced Member Report Share Posted March 3, 2012 Start my WIP, hope that keeps me to be motivated to make decent image in the end, since it is only a hobby for me. I'm starting with my gorilla, head was posted also by me in a different topic (now with slightly modifications ). I will try to give him a better neck and extremities. Also a fur is planned to be done in Blender. Critics and tipps are welcome thanks Peter 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted March 4, 2012 Advanced Member Report Share Posted March 4, 2012 Looking cool chingchong! Looking forward to seeing him with some fur. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 26, 2012 Advanced Member Report Share Posted March 26, 2012 Nice gorilla. I also look forward to seeing him with fur and painted. Quote Link to comment Share on other sites More sharing options...
Member marupura Posted March 26, 2012 Member Report Share Posted March 26, 2012 Good looking muscle! Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted March 28, 2012 Advanced Member Report Share Posted March 28, 2012 Looking great so far. So you will retopo for posing before the fur? My curiosity wonders what size the file is , whether you worked low to high polys -started off with primitives -used curves for the limbs - that kind of thing? Always curious to read other users findings. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted March 28, 2012 Author Advanced Member Report Share Posted March 28, 2012 @all: Thank you all for the kind words, @Candy-floss Kid. what do you mean with size? I basically started with the head deforming a primitive sphere (i think it was the smallest one) and then increase the resolution step by step up to 6x. The torso was mostly using curves at lowres and going up for detailling (for arms i used human reference, only kinda stretched). Hands and feet are the one with the greatest resolution (7x). All on seperate layers (head, torso, hand, foot). I did the typical gorilla quadruped pose also, but i found out,that it wont giving me the opportunity to repose/ rig it. Yes, i need to retopo, but that would be the first one for me, hehe. So i didnt have motivation for that until now, since i dont know if to retopo the seperate layers or retopo a merged body. Cheers Peter Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted March 28, 2012 Advanced Member Report Share Posted March 28, 2012 Thanks Peter, it's great to read how you worked on this. Here's video no1 on a great series on vimeo with regard retopo by Eric Kunzendorf - as Eric points out think of retopo like a puzzle that needs solved quietly and all should go well for you. Jump in and learn on the job , the other tips and tricks you will pick up with further experience. The one thing you notice is how Eric splits the retopo task into logical sections of the face first in consideration of the edgeloop flow. Much voodoo is talked with regard retopo which can be scary - be not afraid it'll come to you easier than you might imagine I am sure. Voxel layers would be fine btw - more importantly is whether while working you want to separate parts of the mesh into retopo groups / layers to make your life easier. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted March 28, 2012 Author Advanced Member Report Share Posted March 28, 2012 Thanks Peter, it's great to read how you worked on this. Here's video no1 on a great series on vimeo with regard retopo by Eric Kunzendorf - as Eric points out think of retopo like a puzzle that needs solved quietly and all should go well for you. Jump in and learn on the job , the other tips and tricks you will pick up with further experience. The one thing you notice is how Eric splits the retopo task into logical sections of the face first in consideration of the edgeloop flow. Much voodoo is talked with regard retopo which can be scary - be not afraid it'll come to you easier than you might imagine I am sure. Voxel layers would be fine btw - more importantly is whether while working you want to separate parts of the mesh into retopo groups / layers to make your life easier. thank you for pointing out that series, didnt know it before. Will try it out. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted April 8, 2012 Author Advanced Member Report Share Posted April 8, 2012 Test: Created this jacob sheep by using only Move-brush and Smooth-brush. These sheep are really strange with their four (and sometime even more) horns Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 9, 2012 Contributor Report Share Posted April 9, 2012 They are strange! How did you get the 'fur' texture with "only Move-brush and Smooth-brush"? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 9, 2012 Advanced Member Report Share Posted April 9, 2012 Nice goat! A little refine on the horns needed may be? Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted April 9, 2012 Contributor Report Share Posted April 9, 2012 Nice doodling! for the sheep concentrate more on the low level forms looks a little too detailed too early. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted July 2, 2012 Author Advanced Member Report Share Posted July 2, 2012 working on a more complex scene. "The cloud or the naked user" Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted July 2, 2012 Author Advanced Member Report Share Posted July 2, 2012 and another version Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 3, 2012 Contributor Report Share Posted July 3, 2012 An interesting take on the Sistine version. Presumably, the man would think twice if he could see the horns. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted July 3, 2012 Author Advanced Member Report Share Posted July 3, 2012 An interesting take on the Sistine version. Presumably, the man would think twice if he could see the horns. thx, I wonder if I should put a pretty woman on the display or Mark Zuckerberg. Quote Link to comment Share on other sites More sharing options...
Member angelia Posted July 4, 2012 Member Report Share Posted July 4, 2012 The cloud or the naked user is funny,,keep on posting your further work. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted July 21, 2012 Contributor Report Share Posted July 21, 2012 He could caress her with his nose and appreciate her scent at the same time. The tusks preclude anything more intimate. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted July 23, 2012 Author Advanced Member Report Share Posted July 23, 2012 @ Tony Nemo: hehe i guess his chance would come when he gets old and he have to use removable dental prothesis Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted August 30, 2012 Author Advanced Member Report Share Posted August 30, 2012 (edited) tried out a new sculpting approach for me. all work with Mud2, i know its very early stage , but it is best result so far for me at 70k tris Edited August 30, 2012 by chingchong Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 30, 2012 Reputable Contributor Report Share Posted August 30, 2012 Yes, you can do a lot of lower polygon sculpting in surface mode. One of my favorite ways of doodling as you can get a good amount of detail even on a low polygon model. Using both surface and liveclay brushes... A question, I noticed the triangulated mesh, You do not use (remove stretching) for the surface mode brushes? Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted August 30, 2012 Author Advanced Member Report Share Posted August 30, 2012 yes i doodled without 'remove stretching' , because i somehow feel that without i can control the results better. but i didnt smooth at all, maybe later Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 30, 2012 Contributor Report Share Posted August 30, 2012 Good approach. Crude surface mode form is a good thing,not a bad thing ,you will get better working this way,it already shows in your sketch. and I also agree about Remove stretching,it resamples the mesh and disturb the details,especially at lower polycounts,IMO its good to be used only when extruding big parts like neck and arms ect... Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted September 14, 2012 Author Advanced Member Report Share Posted September 14, 2012 some more doodling , dont know what it should be called Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted September 16, 2012 Author Advanced Member Report Share Posted September 16, 2012 thanx L'ancien regime, could use that on my gorilla project, which i will probably rework sometime. and also thanx artman for your comment on posting #24 i refined my posting #24 it has now 800k tris. it should work with ca. 200k also, but i experienced mesh explosions during the use of LC-tools , so only way for me, was to move to voxels at 800k. I lost some real fine details, but i had to die one death anyway Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 17, 2012 Reputable Contributor Report Share Posted September 17, 2012 Can someone please ban this damn bot ? Sorry to be that harsh but this is getting ridiculous just look at his posts for god sake... This should also be done for anyone having f0x r3nderfarm (not putting a flag for you stupids) sigs...spammers again. (this non contributing post will self destruct after actions have been taken) I think this statement is awesome. Great works....color smells just fast enough. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted September 17, 2012 Author Advanced Member Report Share Posted September 17, 2012 yes thx beatkitano , i already reported that post... lol (tw it seems that my imagelinks are broken, need to fix them when im at home) Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted September 17, 2012 Author Advanced Member Report Share Posted September 17, 2012 because somehow my edit-function disapeared, i repost pic for #29 btw, is it only able to edit last post in a thread? becuase now i can only edit this post, other not... only option for delete and for # 31 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted September 18, 2012 Advanced Member Report Share Posted September 18, 2012 the design is very unique and bold .great work . and i hope can see more your excellent works . I wish that was my sculpture; that's a plastic cast of a real gorilla skelton you can buy from Clone Bones.. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted September 18, 2012 Author Advanced Member Report Share Posted September 18, 2012 distorted previous head.... just for fun. reminded me of Quentin tarantino...LOL Quote Link to comment Share on other sites More sharing options...
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