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OSMRDR_Gate


Ondrej Svadlena
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Hello everybody. Finally, after some weeks work, I finished this 3D model. It will act as a sort of gate, devouring one of the characters in my upcoming short film. Sculpted mostly in Alpha49, about 40 million faces in 3DCoat and slightly below 2 million faces after quadrangulation. (Rendered in Maya)

post-881-1234725021_thumb.jpg

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yeah! I thought the same. I can't imagine making it in any other program.

Were there no 3DCoat, I would have had to model it in Maya. My honest estimate for something similar in Maya: about 2-3 months. Took me less than three weeks using 3DCoat (this included a lot of experimenting around, testing different brushes and approaches and modeling some parts, like hair, that I did not use in the end).

For me, one of the most important aspects about the voxel approach is that you can actually be creative/inventive during the modeling process. It really doesn't hurt to erase a portion of your model and do it in another, completely different way. Using Maya or any other polygonal topology-based software, I would have had to do some hand-drawn concepts, then plan carefully the whole modeling process (subdivisions, extrusions, bridging, etc...) and then tightly "stick to the plan".

With 3DCoat, I do some concept drawings and then just sculpt away with absolutely no technical restrictions in my way, except for hardware limitations.

Another thing I'm really looking forward to do in the future is leaving out the concept drawings and sculpting from scratch.

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Were there no 3DCoat, I would have had to model it in Maya. My honest estimate for something similar in Maya: about 2-3 months. Took me less than three weeks using 3DCoat (this included a lot of experimenting around, testing different brushes and approaches and modeling some parts, like hair, that I did not use in the end).

For me, one of the most important aspects about the voxel approach is that you can actually be creative/inventive during the modeling process. It really doesn't hurt to erase a portion of your model and do it in another, completely different way. Using Maya or any other polygonal topology-based software, I would have had to do some hand-drawn concepts, then plan carefully the whole modeling process (subdivisions, extrusions, bridging, etc...) and then tightly "stick to the plan".

With 3DCoat, I do some concept drawings and then just sculpt away with absolutely no technical restrictions in my way, except for hardware limitations.

Another thing I'm really looking forward to do in the future is leaving out the concept drawings and sculpting from scratch.

I agree. In other programs we really need to have it all planned out before we start modeling. and sometimes we don't know what we want until we see it. So 3D Coat is great for just playing around in and experimenting. We can just go with the flow.. :)

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