Jump to content
3DCoat Forums

Painting input Lag with very basic paint brush.


TeaCrab
 Share

Recommended Posts

  • Member

So I've got this input lag, it feels like cpu can't keep up or something.

 

 

 

 

 

 

 

The situation:

 

I imported 2 FBX file, with about 10 object, all very low poly.  2 UV sets using 2 materials.

 

I was painting Color ID information.

 

Every paint stroke on my initial object/first imported object are smooth and super responsive.

 

When I switch to the second UV set/second imported object, when I paint, something goes nut and things become quite not responsive, and lags behind.

 

It's not smoothing stroke [alt+s] issue.

 

And whenever I go back to my first object, the lag just doesn't exist.

 

Whenever I go to second object/second UV set, it just lags.

 

I don't know how to create 2 sets of layers for each of the object, so I'm using same layers for both object, their UV will overlap if they existed in same UV space(Which I put them in 2 UV sets, so maybe it should be different UV space?).

 

 

I'm using 4.5 beta.

Link to comment
Share on other sites

  • Member

Update,

 

So after more work & test, this is what I found:

 

 

The bigger the triangle size is in relation to the entire UV, the more lag I got.

 

 

Again, drawing inside texture editor has no lag at all, but symmetry doesn't work.  Only when drawing in 3D viewport, the lag happens.

 

 

post-39296-0-19057200-1430767634_thumb.p

post-39296-0-25487500-1430767641_thumb.p

 

 

As the screen shot above.  You can see Purple and Red color I painted on 2 places on the model with different UV density.

 

The Purple ones I drew, I experienced tremendous amount of lag.

 

The Red ones I drew, I only experienced none, or little amount of lag.

 

 

It's magical.

 

Link to comment
Share on other sites

  • Member

I don't know what is happening in 4.5 beta, but I got back to 4.1.17, and the issue is gone.

  • Like 1
Link to comment
Share on other sites

  • Member

Apprently, I had GTX 970 and GTX 660ti installed at the same time.  And the software is using both.  It gives me super faster render time for Ambient Occlusion maps, but I think it's causing all other issues.

 

So I took out my 660ti.

 

I've also reset my scene, so now the second object is using 1024 texture resolution, which greatly reduced the input lag to a tolerable level.

 

 

And, the fact that 660ti + 970 together can give me a super faster Ambient Occlusion Texture bake is pretty interesting,  I literally waits only 3 sec for a 256 lights, 1 smooth for two 2048x2048 textures, with 4.5 beta of course.

 

Now with my single 970, AO bake time increased to like 10 sec or so for 128 lights and 1 smooth for one 2048 and one 1024 texture.

 

 

Im going back to 4.5, even though it's not stable, some bits and pieces of the improvement just doesn't let me go back.  And, no backward compatibility.

Edited by TeaCrab
Link to comment
Share on other sites

Do you remember the warning, right ?

 

Keep backups of scenes, presets and materials. Better - do backup of folder MyDocs/3D-CoatV4

For example, rename it MyDocs/3D-CoatV4 to MyDocs/3D-CoatV4_OLD, run beta, work there. If you want to get back to 4.1.17D -  rename or copy MyDocs/3D-CoatV4_OLD to MyDocs/3D-CoatV4

 

  • Like 1
Link to comment
Share on other sites

  • Member

Do you remember the warning, right ?

 

Keep backups of scenes, presets and materials. Better - do backup of folder MyDocs/3D-CoatV4

For example, rename it MyDocs/3D-CoatV4 to MyDocs/3D-CoatV4_OLD, run beta, work there. If you want to get back to 4.1.17D -  rename or copy MyDocs/3D-CoatV4_OLD to MyDocs/3D-CoatV4

 

 

 

Thanks for the advice

 

 

 

 

 

 

Interesting , i also have 2 gpus , but i noticed no ao render improvment

 

 

Despite what GPU you might be using, there are too much reason for it to work or not work.. lol

 

It's probably just magic and I don't think I want to spend hours to test it again...

Link to comment
Share on other sites

Are you by chance on Windows 8.x? I saw in another thread a user posting that the system power settings are having an effect on performance in applications as well. Just thought I would mention it. :)

Link to comment
Share on other sites

  • Member

Are you by chance on Windows 8.x? I saw in another thread a user posting that the system power settings are having an effect on performance in applications as well. Just thought I would mention it. :)

 

No, I'm using Windows 7 on a desktop, always in high-performance mode.

 

I think it's due to I used 2 graphic cards that shares different architecture.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...