Taros Posted July 20, 2011 Report Share Posted July 20, 2011 Sehr schöne Sachen. Frei oder mit Basemesh? Really nice content, completely free modeled or with a basemesh? Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted July 20, 2011 Author Member Report Share Posted July 20, 2011 Hi Taros, danke! Bei den Köpfen war ein simpler Würfel aus c4d die Basis. Den hab ich dann in den Sculptroom von 3dc importiert und nen groben Kopf geformt. Danach rüber in den Vxlroom und angefangen zu spielen . Der Hulk ist pur Vxl, zu Anfang mit primitives und curves, später dann mit scrape, Airbrush und Build weiter gemacht. resample hab ich auch benutzt, vorallem wegen des geringeren Detailverlusts. - Worklfow for the Heads was a simple cube out of c4d. I imported the cube as reference mesh into the sculptroom in 3dc. From there i was building some basic Headshape and imported it further into the vxl-room and started playing around. The Hulk model was first build with the primitives and curve-tool in vxl-room. After that i taken scrape, airbrush, and build brush to block the shapes out. Also used the resample feature instead of res+, i think you losing less meshdetail when you want to bring up the vxlresolution. regards Markus Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted July 20, 2011 Author Member Report Share Posted July 20, 2011 Here a screenshot of the baseheads in 3dc, not really a good shape =) but it worked well for voxels. Btw, some slightly detailing on my old mans Head and a body experiment for the other guy, merged them quick together and decreased the vxl resolution for a better view. regards Markus Quote Link to comment Share on other sites More sharing options...
Taros Posted July 21, 2011 Report Share Posted July 21, 2011 Very nice, the last ones. You have a good feeling for anatomy. Do you have a blog or a website, where we can see more of your work? Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted July 21, 2011 Advanced Member Report Share Posted July 21, 2011 I agree with Taros, nice sculpt! do you use a refs for sculpting? ++Chris Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted July 22, 2011 Author Member Report Share Posted July 22, 2011 @Taros Thank you! No Website at the moment, but i plan to do so in near future. Have not many finished stuff. @chris_solo Thank you, yes i do using refs. I often searching through the web to get enough impressions and then i try to start from mind as far as i can. For muscle guys i prefer Bodybuilding.com, Team-andro.com, musculardevelopment.com Here some progress on the Body, legs are a little off. some quick sculpting on ghost riders jacket, to practising folds. GR01_3dc.wmv regards Markus Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted July 22, 2011 Advanced Member Report Share Posted July 22, 2011 thanks for response, great works, keep posting!! ++Chris Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 6, 2011 Author Member Report Share Posted December 6, 2011 Hi all! After a break some new Stuff of last Sunday. Trying some difficult an doing a celebrity, let me know if you reconizing him. References were taken from Google pic I plan to do it nearly complete in 3dcoat, hopefully without problems. Startet from a ffd primitive, and than using the airbrush and scrapebrush in vxl mode. Around 6h so far and 1.6mil polys if i'm right. Critique are welcome. regards Markus ps: is there a way to edit a thread title when the thread is already started, or can this only be done by an admin? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted December 7, 2011 Contributor Report Share Posted December 7, 2011 Cool take on Arnie! He is very recognizable,good work!! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted December 7, 2011 Applink Developer Report Share Posted December 7, 2011 That's great start. Likeness is 1:1 Quote Link to comment Share on other sites More sharing options...
Taros Posted December 8, 2011 Report Share Posted December 8, 2011 Really nice start. No critics at the first sight. Stay tuned! Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 8, 2011 Author Member Report Share Posted December 8, 2011 Hi, thank you all for comments . An update of his body, but proportions need work. They are really tricky =). Suggestions are welcome! regards Markus Quote Link to comment Share on other sites More sharing options...
Member alan f Posted December 9, 2011 Member Report Share Posted December 9, 2011 Awesome work Markus! Loving the feel of Arnie. Feels like real flesh to me. The only crit I have is from the profile view, his ankles might be too thick? I know your not done with it, hope it helps. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 9, 2011 Advanced Member Report Share Posted December 9, 2011 Well done. Awesome post! Yeah, proposions are tricky. What render engine did you use? Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted December 9, 2011 Advanced Member Report Share Posted December 9, 2011 Great great work! Another example of the saying 'it's the artist, not the tool'. You show what 3d Coat is capable of. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted December 9, 2011 Contributor Report Share Posted December 9, 2011 Really Nice. I know hes muscular Maybe Legs are a little Large, But it is Arnie for sure. Instantly recognizable. Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 10, 2011 Author Member Report Share Posted December 10, 2011 @alan f Thank you . good point, i think the lower part need a rework. @michalis Thanks Render is the internal Engine of C4D, the added some new features, like new sss an physical cam. @gbball Thank you When Andrew and Raul optimizing LiveClay for lowLevel vxlmeshes , than we have and excellent bridge from vxl to surface without loosing any presculpted detail:) I hope LiveClay is coming for next year =) @LJB Thanks man I'll try to improve it. An Update, i went back to the head on a new layer and tested a different shape. Here's the result, 490k polygons. regards Markus Quote Link to comment Share on other sites More sharing options...
Advanced Member Britain Posted December 11, 2011 Advanced Member Report Share Posted December 11, 2011 That is to cool! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 11, 2011 Contributor Report Share Posted December 11, 2011 Excellent likeness! Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 17, 2011 Author Member Report Share Posted December 17, 2011 @Britain Thank you! @Beatkitano Thank you , glad you like it, but i think their model is a level to high to compete with. I would be very happy if i come that far =). @Tony Nemo Thanks you! I have spend some more time on the head, trying to get it even better. Now the Front is off, so i have to carefully pay more attention to his cheekbones,jawbone and ear position. On the other side his profile looks somehow more like arnold , what do you think? regards Markus Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 17, 2011 Author Member Report Share Posted December 17, 2011 Here an early retopocage. Quote Link to comment Share on other sites More sharing options...
Member Arnaud Couturier Posted December 18, 2011 Member Report Share Posted December 18, 2011 Very good I like Arnold, especially in the Terminator 1 & 2 I think Arnold has the following, missing in your piece - thin wrinkles between the brows and around the mouth (gives more expression) - eyebrows go further down on the outside - thinner eyes (vertically) - slightly more pronounced jaw I think slight exaggerations of his main features may be better to make him more recognizable since in 3d, things seems smoother/neutral with exact proportions. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted December 18, 2011 Advanced Member Report Share Posted December 18, 2011 nice work Markus F.! ++Chris Quote Link to comment Share on other sites More sharing options...
Member SYN7AX3RR0R Posted December 19, 2011 Member Report Share Posted December 19, 2011 Hey Markus, that Arnie sculpt is amazing, great likeness! Rock on. Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted December 25, 2011 Author Member Report Share Posted December 25, 2011 @ Arnaud Couturier Thank you! Some good points you have mentioned here. I've switched to LC and tried to improve this more, but still in trouble with the Volumes of the Face. @chris_solo Thank you! @ SYN7AX3RR0R Thank You, i'll keep on trying. Some Pictures, C4D and Photshop-Elements for the Post! Wish you all a nice Christmas! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 25, 2011 Contributor Report Share Posted December 25, 2011 Do you have plans to animate him? Going inside the mouth presents more problems than the eyes (which you have done very well!). Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 3, 2012 Contributor Report Share Posted January 3, 2012 Its looking great Markus, My only crit would be Its still looks a little too Symmetrical. Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted May 23, 2012 Author Member Report Share Posted May 23, 2012 Hi Folks, dont spend to much time in 3D at the moment, but here a few things i want to show you i have done a while ago. @Tony Nemo My Plan was doing a rig for quick posing and some basic mimic, but as you mentioned the area around the mouth is really tricky. I still have found no good solution for this. @LJB Thank You man, youre right the Forms suffering under symmtrie mode. I have got started the Head new. Progress is still low, so in the meantime i played a little with Projectionpainting . Here some Renderings C4d an PS Elements mixed with CFx Another Rendering tried some painting with standard brushes in 3DC, not finished yet. Make heavy use of LiveClay for sculpting, but in between i got some trouble with double geometrie but was able to export the model without crash and clean it manually. I think it starts when using pinch or move tool. It seems LiveClay have the same Problems like meshmixer in the early stages. The sculpting itself was finished to quick so there are a few anatomical problems, but was mostly fun to do. Maps are 4k, Baking was done in Microvertex Mode regards Markus Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted May 24, 2012 Advanced Member Report Share Posted May 24, 2012 Awesome work here! Very inspiring! Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted May 24, 2012 Author Member Report Share Posted May 24, 2012 @Garagarape Thank you Here is a Turntable of Arnie. So next thing will be to get it back to voxel or Lc to build the body out of it. regards Markus Arnie1_TT.mpg Quote Link to comment Share on other sites More sharing options...
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