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Creating a cube in primitives...


L'Ancien Regime
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You know what would be really nice, nay, necessary for 3D Coat's primitives creation tool?

If you had the same kind of creative control over creating a cube as you do with the cylinder then you could create a pyramid from the cube just as you can create a cone from the cylinder.

 

 

And that is not a frivolous thing because the cone (conics, right?) is essential for beveling holes, and cylinders, both by addition and subtraction Booleans. You should have the same facility in doing this with a cube/pyramid...right?

 

 

In fact I really wish there were a lot more options for beveling and chamfering in this program. I've been really thinking about this a lot the last few days...

 

 

Also in teh cutting tool, in the different cutting splines available it might be nice to have more parametric cutter splines like a 180degree hemisphere and a 90 degree one too. or a triangle in degrees you can set ...

 

Chamfering can be done but it's not easy and only possible in limited cases...

 

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Edited by L'Ancien Regime
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In fact if you really wanted to revise the cube it would be so fine if you gave it the kind of full parametric functionality that the gears get for example. Then it could become a hexagon, an octogon etc..

But the main thing is to give it that middle blue ring to control its size and two end rings to make it pyramidal..

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I've been thinking about this and maybe the solution is to not have a cube or a cylinder at all but rather a combined polygon primitive that could go from a three sided object all the way to an effectively infinite sided object that would be the cylinder. 

 

And it would have red rings at each end and one big blue one in the middle...

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