Advanced Member erklaerbar Posted June 13, 2015 Advanced Member Report Share Posted June 13, 2015 it would be cool to have something more sophisticated for bas relief creation than just linear Z mapping. This old siggraph paper describes an alternative and interesting way http://gfx.cs.princeton.edu/gfx/pubs/Weyrich_2007_DBF/index.php Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 13, 2015 Author Advanced Member Report Share Posted June 13, 2015 and here is an interesting approach to high reliefs http://lspwww.epfl.ch/arpa/high-relief/files/paper.pdf Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 13, 2015 Author Advanced Member Report Share Posted June 13, 2015 (edited) there are no software implementations afaik. So this would be a unique selling point. you can sort of simulate it with photoshop tonemapping which sadly introduces grid like artifacts along the way. Here is an example: Edited June 13, 2015 by erklaerbar Quote Link to comment Share on other sites More sharing options...
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