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3D-Coat 3.5 updates thread


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I was waiting to see broad strokes, broad use of move tool. Something to demonstrate live clay anyway. LC Vs Voxels not vs surface mode.

I understand how fast the performance can be when hi density is used where is needed. What if we had a broad subdivision? A broad projection of a complicated map for example? Not just some buttons.

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I was waiting to see broad strokes, broad use of move tool. Something to demonstrate live clay anyway. LC Vs Voxels not vs surface mode.

I understand how fast the performance can be when hi density is used where is needed. What if we had a broad subdivision? A broad projection of a complicated map for example? Not just some buttons.

Do you ever impress yourself? Seems like no one else on earth is capable of it.

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ha ha , kay_Eva, you're right. Its me. :drinks:

I'm impressed with apps of great optimization and great UI. Possible workflows impresses me as well.

I'm waiting for some demonstration of this 'optimization' here. We have voxels and we can do this easily for the moment. But with what cost ...

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That did demonstrate the Live Clay, he was sculpting small details onto a low poly mesh, it was generating a higher res mesh just where he sculpted. I think this would have been more evident if he showed us the wireframe once or twice.

I can never see the wireframe in the Voxel Room (yes I turn it on from the view menu). I don't know what I'm missing. I can see it in the Paint Room just fine.
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Yes holding W shows the voxel wires, though on a really dense mesh you still won't see anything unless you zoom in. It's a weird wireframe though, like the polys were deleted, leaving only the wires behind.

OK...I see. You have to "hold" W, not just click it (like you would the 4 key for wireframe in the Paintroom). And you also have to zoom in relatively close to see anything.
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Yes, unless you have a low res object you have to zoom in.

Yes, unless you have a low res object you have to zoom in.

Thanks Phil...have you noticed any change in the Memory leak you reported some time ago? I've reported it twice since, and Andrew even stated that it was fixed, but I can open any heavy file, work on it a bit, and when I exit the app, re-open the app and reload the file, it usually weighs in at 2-3GB's less! What is going on with this?

I spent a lot of money on hardware updgrades a few months ago, in order to satisfy the Voxel Room's thirst for Memory, but if 3DC didn't hoard RAM needlessly, I don't know that I really needed to waste the money? I haven't noticed hardly any improvement between the GTX 275 and the GTX 470 (CUDA's not optimized/updated in 3DC, so that's one reason why).

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3.5.14 [beta, not verified] uploaded. Win only, Mac+Linux - soon

previous version 3.5.13 got status [beta, relatively stable]

Changes:

- I made support of painting/carving over planes/surfaces defined by 3 or 4 points -http://bit.ly/gk6xi0 , http://bit.ly/el1Sql

- Image picker will respect usual navigation rules to navigate image.

- Fixed bug in Logo tool that was causing dirty result sometimes.

- While fixing Logo tool I made possbility to load grayscale pictures as contours in E-panel (through "Load shape" button).

- I made improvement for merged objects scale - http://bit.ly/dTKpNX

- The problem with single polygon hiing resolved - http://bit.ly/eaGejr

- Undo in polygon hide mode done - http://bit.ly/gEQHaT

- Specularity merge down issue fixed - http://bit.ly/ijpvy0

- Painting whole polygon issue fixed - http://bit.ly/fcLDYg

- The problem in "Merge without voxelizing" resolved -http://bit.ly/gIK3n6

- I fixed some problems in AUTOPO and it will always produce meshes without holes.

- I made possibility to render turnables [from help menu] with post-batching to create customizable videos.

- Fixed UV room texture mapping issues - http://bit.ly/euXzrQ andhttp://bit.ly/dO4hL1

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3.5.14 [beta, not verified] uploaded. Win only, Mac+Linux - soon

Changes:

- I made support of painting/carving over planes/surfaces defined by 3 or 4 points -http://bit.ly/gk6xi0 , http://bit.ly/el1Sql

- Image picker will respect usual navigation rules to navigate image.

- Fixed bug in Logo tool that was causing dirty result sometimes.

- While fixing Logo tool I made possbility to load grayscale pictures as contours in E-panel (through "Load shape" button).

- I made improvement for merged objects scale - http://bit.ly/dTKpNX

- The problem with single polygon hiing resolved - http://bit.ly/eaGejr

- Undo in polygon hide mode done - http://bit.ly/gEQHaT

- Specularity merge down issue fixed - http://bit.ly/ijpvy0

- Painting whole polygon issue fixed - http://bit.ly/fcLDYg

- The problem in "Merge without voxelizing" resolved -http://bit.ly/gIK3n6

- I fixed some problems in AUTOPO and it will always produce meshes without holes.

- I made possibility to render turnables [from help menu] with post-batching to create customizable videos.

- Fixed UV room texture mapping issues - http://bit.ly/euXzrQ andhttp://bit.ly/dO4hL1

YEAH! Planes!!

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Great, waiting for mac build.

What about the 'covert n-gons to tri quads' request? and 'merge-join-delete double vertices' under retopo room? It doesn't seem so hard to do, does it?

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was hoping to see a build that included liveclay before DW rolls around, but always glad to see bug fixes being a focus.

This seems to be a taboo subject, I asked about a beta of LC in post #963 and no one replied not really surprising I suppose as most of my posts are blanked in these friendly forums.

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This seems to be a taboo subject, I asked about a beta of LC in post #963 and no one replied not really surprising I suppose as most of my posts are blanked in these friendly forums.

If you haven't aseen it Raul occasionaly posts LC updates on his blog.

http://farsthary.wordpress.com/

I played with the new Plane tool for a minute but I think it will take practice to get nice curves with it. It looks like it has potential though!

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Where would be the best place to start a thread about the new plane functionality? I want to create a video showing several of the uses I have found as well as open a conversation about how the tool could develop.

Thanks again Andrew for the planes.. I have barely even started to tap the Sculpting workflows where these planes appliy.

IC

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