Advanced Member Aleksey Posted August 15, 2014 Advanced Member Report Share Posted August 15, 2014 (edited) So i got my model in 6 parts. brought them all into 3d coat. painted all the parts. pressed export model. And only one of the textures gets exported. for only one of the parts. How do i get all the objects to export? ie 6 textures, 1 for each object ( with its own UV) . Also, how do i change the name of the materials in the Texture editor? I thought if i changed em in "materials" they would change there too, but they dont Edited August 15, 2014 by Aleksey Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 15, 2014 Report Share Posted August 15, 2014 do you use on every object the same uv space ? //edit try help ? // Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 15, 2014 Author Advanced Member Report Share Posted August 15, 2014 each object has there own uv tag in cinema4d. So yeah i guess they all use the same 1,1 UV space ( im a bit ignorant here). I just unwrapped them each separately in 3d coat. Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 15, 2014 Author Advanced Member Report Share Posted August 15, 2014 (edited) Nope, it just exports a psd with layers ( which is nice) But still only for one object also in the drop down menu when i select export all layers. there 3 uv sets to pick from and "all layers" which is wierd, coz i have more uv sets than 3.. Edited August 15, 2014 by Aleksey Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 16, 2014 Contributor Report Share Posted August 16, 2014 There are only 3 sets. You have 4x Default, that gets joind into one. I am not sure what you did, but if i import a model, same material gets joined befor i could start painting. How many texturesets did you have on import? Was there 6, too? Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 16, 2014 Author Advanced Member Report Share Posted August 16, 2014 (edited) I used the c4d import plugin. here is a video showing what i did. maybe this helps. ( i didnt figure anything out, it was just misguided excitement) Edited August 16, 2014 by Aleksey Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 16, 2014 Contributor Report Share Posted August 16, 2014 (edited) If you send the object to 3d coat you could rename the uvset name. or if you are done with import Try this (Edit) And rename you Uv-Set name to individual names. Have you ever testet to send all 6 objects at the same time and not one by one? Edited August 16, 2014 by Malo Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 16, 2014 Author Advanced Member Report Share Posted August 16, 2014 (edited) Ok sweet! thanks for that. So after importing them all at the same time i realized that all the objects apart from the one with the material applied to it imported with the uv sets on top of each other. so i went back in and applied a blank material to each objects and named it according to the mesh part. now its exports as expected. Now just to figure out how to export the textures i already have painted [edit]: when i change the titles in mesh and texture resolution, they dont seem to save. every time i exit and come back they have their old names. ( in my old spider file) I think it messed up because i imported the geometry without a texture tag, so they all have the same name.... [edit2]: ok so for now i just delete every object except the one i want to export and i can get all the parts out that way. For future reference: apply materials to your objects in c4d before sending them over to 3d coat. =) Edited August 16, 2014 by Aleksey Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.