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First project


BringItBack
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First serious project in 3DC. This is the result of downloading Blendr, throwing my hands up in frustration, researching other applications and taking a recommendation of 3DC from an older forum. The cost of 3DC was certainly motivating, however it was the striking similarity of UI functionality to Photoshop that was a huge relief for me. 

 

Sculpting as a novice was so intuitive, it's been a blast going from voxel symmetry to surface posing and being able to concentrate on proportions and positioning of paws and such. This could still go a long way towards further realism, however it's served it's purpose as I went through importing as an obj, painted the high poly and exported into Marmoset.

 

Please excuse the heavily photoshopped finish. At some 9 million triangles the critter was becoming increasingly sluggish in the Paint room, and there were numerous flaws with texturing. I've decimated down to 3 million and may continue or start another project that's been waiting.

 

Any feedback, thoughts welcome... again, please don't critique this as anything more than an initial test piece. It doesn't begin to compare with some of the incredible work I've seen in the gallery.

 

post-39209-0-03467800-1436719552_thumb.j

 

post-39209-0-06942300-1436718941_thumb.j   

Edited by BringItBack
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"please don't critique this as anything more than an initial test piece. It doesn't begin to compare with some of the incredible work I've seen in the gallery." is a blatant fishing for compliments! Okay, I think it should go in the Gallery of Finished Work. B)

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:D Thanks. False modesty aside, compliments are certainly welcome, and if that sounds like fishing, well, so be it. More seriously, I do hope to have something worth crowing about in future.  B)

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Thanks... the tail was (is) the main problem. not sure how to to model something that's all fluff and translucent.

 

Yes, a few years worth of art-related (pen/pencil) and a lot of time in Photoshop. 3D has long been an interest but only recently decided to make time for it. 

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First serious project in 3DC. This is the result of downloading Blendr, throwing my hands up in frustration, researching other applications and taking a recommendation of 3DC from an older forum. The cost of 3DC was certainly motivating, however it was the striking similarity of UI functionality to Photoshop that was a huge relief for me. 

 

Sculpting as a novice was so intuitive, it's been a blast going from voxel symmetry to surface posing and being able to concentrate on proportions and positioning of paws and such. This could still go a long way towards further realism, however it's served it's purpose as I went through importing as an obj, painted the high poly and exported into Marmoset.

 

Please excuse the heavily photoshopped finish. At some 9 million triangles the critter was becoming increasingly sluggish in the Paint room, and there were numerous flaws with texturing. I've decimated down to 3 million and may continue or start another project that's been waiting.

 

Any feedback, thoughts welcome... again, please don't critique this as anything more than an initial test piece. It doesn't begin to compare with some of the incredible work I've seen in the gallery.

 

attachicon.gifSquirrel.002.10.Finished.3b.jpg

 

attachicon.gifFirstFox.001.jpg   

 

 

Very nice. I like it. You've got some skills there.

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