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Sculpt room UV issue


simmsimaging
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I'm messing with the sculpt room for one of the first times, but having some issues with the sculpting jumping around in weird ways. I think it's a UV related issue, so I tried to re-UV the mesh and start again. However, it seems like the UV's are not updating in the sculpt room. It doesn't seem to change and I get a weird looking depth effect in the paint room even when I deleted the only paint layer that had sculpting on it.

So - is there possibly a UV issue with sculpt room, or is it likely to be something else at play?

b

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