Member Ondrej Svadlena Posted February 15, 2009 Member Report Share Posted February 15, 2009 Hello everybody. Finally, after some weeks work, I finished this 3D model. It will act as a sort of gate, devouring one of the characters in my upcoming short film. Sculpted mostly in Alpha49, about 40 million faces in 3DCoat and slightly below 2 million faces after quadrangulation. (Rendered in Maya) Quote Link to comment Share on other sites More sharing options...
Advanced Member Jokermax Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 this looks pretty sick! great job Quote Link to comment Share on other sites More sharing options...
Advanced Member Eric Dandoy Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 Not your average pet! Amazing work, very creepy. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 this really looks like something that would be almost impossible to achieve without the incredible tools 3d coat offers , nice work! Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 Incredible! nice work. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 this really looks like something that would be almost impossible to achieve without the incredible tools 3d coat offers , nice work! yeah! I thought the same. I can't imagine making it in any other program. Quote Link to comment Share on other sites More sharing options...
Member Ondrej Svadlena Posted February 16, 2009 Author Member Report Share Posted February 16, 2009 yeah! I thought the same. I can't imagine making it in any other program. Were there no 3DCoat, I would have had to model it in Maya. My honest estimate for something similar in Maya: about 2-3 months. Took me less than three weeks using 3DCoat (this included a lot of experimenting around, testing different brushes and approaches and modeling some parts, like hair, that I did not use in the end). For me, one of the most important aspects about the voxel approach is that you can actually be creative/inventive during the modeling process. It really doesn't hurt to erase a portion of your model and do it in another, completely different way. Using Maya or any other polygonal topology-based software, I would have had to do some hand-drawn concepts, then plan carefully the whole modeling process (subdivisions, extrusions, bridging, etc...) and then tightly "stick to the plan". With 3DCoat, I do some concept drawings and then just sculpt away with absolutely no technical restrictions in my way, except for hardware limitations. Another thing I'm really looking forward to do in the future is leaving out the concept drawings and sculpting from scratch. Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 16, 2009 Contributor Report Share Posted February 16, 2009 Couldn't have said it better myself. Great job! Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted February 17, 2009 Advanced Member Report Share Posted February 17, 2009 Were there no 3DCoat, I would have had to model it in Maya. My honest estimate for something similar in Maya: about 2-3 months. Took me less than three weeks using 3DCoat (this included a lot of experimenting around, testing different brushes and approaches and modeling some parts, like hair, that I did not use in the end).For me, one of the most important aspects about the voxel approach is that you can actually be creative/inventive during the modeling process. It really doesn't hurt to erase a portion of your model and do it in another, completely different way. Using Maya or any other polygonal topology-based software, I would have had to do some hand-drawn concepts, then plan carefully the whole modeling process (subdivisions, extrusions, bridging, etc...) and then tightly "stick to the plan". With 3DCoat, I do some concept drawings and then just sculpt away with absolutely no technical restrictions in my way, except for hardware limitations. Another thing I'm really looking forward to do in the future is leaving out the concept drawings and sculpting from scratch. I agree. In other programs we really need to have it all planned out before we start modeling. and sometimes we don't know what we want until we see it. So 3D Coat is great for just playing around in and experimenting. We can just go with the flow.. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted February 25, 2009 Moderator Report Share Posted February 25, 2009 creepy-creepy! Great work!!! Quote Link to comment Share on other sites More sharing options...
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