Member tortoro Posted January 6, 2009 Member Report Share Posted January 6, 2009 Hi all, This is my first try at the volumetric stuff. I merge man base mesh in 3dcoat and sculpt it. The problem is that I don't have enough rez for sculpting the finer details like the finger nails and the skin wrinkles. Do I try to do them in normal map after I retopo the whole mesh ? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 6, 2009 Report Share Posted January 6, 2009 Hi all,This is my first try at the volumetric stuff. I merge man base mesh in 3dcoat and sculpt it. The problem is that I don't have enough rez for sculpting the finer details like the finger nails and the skin wrinkles. Do I try to do them in normal map after I retopo the whole mesh ? Good sculpt. Just press "Increase resolution" Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 6, 2009 Advanced Member Report Share Posted January 6, 2009 yeah good sculpt and anatomy, increase resolution should work as long as your computer can handle it but even my old pc seems to handle a couple of increases in resolution on a pretty large model Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 6, 2009 Author Member Report Share Posted January 6, 2009 Thank you for your comments. Nope it is not possible to increase the resolution of the model. 3d coat crash always, I have a macpro with 12 Go of memory and a radeon 2600 xt under bootcamp with xp64. 3dcoat have crashed and won't restart i re-install it but he crash every time I try to increase the res, I'm already at 11 millions polys maybe it's a to heavy mesh ? Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted January 6, 2009 Advanced Member Report Share Posted January 6, 2009 Thank you for your comments.Nope it is not possible to increase the resolution of the model. 3d coat crash always, I have a macpro with 12 Go of memory and a radeon 2600 xt under bootcamp with xp64. 3dcoat have crashed and won't restart i re-install it but he crash every time I try to increase the res, I'm already at 11 millions polys maybe it's a to heavy mesh ? Do you use 32-bit version or 64-bit version of 3D-Coat ? Do you mean "freeze" or "crash" every time you try to increase the res? Did you send the bug report? Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 6, 2009 Author Member Report Share Posted January 6, 2009 Do you use 32-bit version or 64-bit version of 3D-Coat ?Do you mean "freeze" or "crash" every time you try to increase the res? Did you send the bug report? Hi lc8b105, I have the 64 bit version. Yep I send the bug report, 3d coat crash each time. One time He didn't want to restart without crashing but I forget to send the message(it wasn't a bug report). Maybe is the fact I merge several part of the body wit different rez into one layer (the head, with the body, and the hand after) Now on i'm trying the retopo tool, great set of tool Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 6, 2009 Advanced Member Report Share Posted January 6, 2009 3dcoat have crashed and won't restart i re-install it but he crash every time I try to increase the res, I'm already at 11 millions polys maybe it's a to heavy mesh ? hmmm did you make the model in 3D coat or did you import it using an obj from zbrush or something? 11million does seem a bit extreme even for a good computer like yours, you should be able to get lots of detail out of 11 million polys on just an upper body if the topology is good. Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 6, 2009 Author Member Report Share Posted January 6, 2009 hmmm did you make the model in 3D coat or did you import it using an obj from zbrush or something? 11million does seem a bit extreme even for a good computer like yours, you should be able to get lots of detail out of 11 million polys on just an upper body if the topology is good. Hello GED, Effectively I imported 3 different LWO mesh (low res) and convert it to volume inside 3d coat. If I imported the whole model in 3dcoat the details was disapearing. For example the finger and ears, the nose also, and the mouth was bigger like a cartoon model. When I imported separately the different pieces of the body I will get a better result and all the details was preserved, but each I wanted to add more subtails details i was in the need to uncrease the rez. I don't understand why you are talking about topology, because I convert the whole body into volume ? Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 6, 2009 Advanced Member Report Share Posted January 6, 2009 I don't understand why you are talking about topology, because I convert the whole body into volume ? well Im not sure how this works myself as I havent been importing many external models into 3D coat but I assume that topology(or at least the number of polys per object imported and how you import them) may have an effect of the performance of 3Dcoat? or the difference in polys between 2 objects eg head 10 mil body 2 mil might have an effect? Im also interested in this, I dont have all the answers Im just throwing some ideas out there. Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 7, 2009 Author Member Report Share Posted January 7, 2009 well Im not sure how this works myself as I havent been importing many external models into 3D coat but I assume that topology(or at least the number of polys per object imported and how you import them) may have an effect of the performance of 3Dcoat? or the difference in polys between 2 objects eg head 10 mil body 2 mil might have an effect? Im also interested in this, I dont have all the answers Im just throwing some ideas out there. I don't know too. I must subdivide each part of the mesh several time (2 or three times) to get some pretty decent result before converting to voxel. Increasing the rez of the whole mesh still crash 3dcoat in .48 beta Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 9, 2009 Author Member Report Share Posted January 9, 2009 Hi all, I have some trouble with baking the mesh, a part of the mesh have some artifact. I have notice that even if my retopo is following the mesh some part of the mesh are still passing throug the low retopo mesh, even if the z bias is at his maximum strengh. Does anybody knows if it's a bug of the present alpha or if i am doing something wrong. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 9, 2009 Report Share Posted January 9, 2009 Hi all,I have some trouble with baking the mesh, a part of the mesh have some artifact. I have notice that even if my retopo is following the mesh some part of the mesh are still passing throug the low retopo mesh, even if the z bias is at his maximum strengh. Does anybody knows if it's a bug of the present alpha or if i am doing something wrong. It seems that dencity of retopo mesh is too low in that area and depth scanner around retopo surface does not reaches surface. Add polygones in wrong areas. Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 9, 2009 Author Member Report Share Posted January 9, 2009 It seems that dencity of retopo mesh is too low in that area and depth scanner around retopo surface does not reaches surface. Add polygones in wrong areas. Thank you very much for your quick answer. I'm going to try that Have a nice day Quote Link to comment Share on other sites More sharing options...
Member tortoro Posted January 12, 2009 Author Member Report Share Posted January 12, 2009 Thank you very much for your quick answer.I'm going to try that Have a nice day Hi, I have try to retopo with my object, but when I was doing a merge it was not working (grey object without texture). With a simple deform sphere it is ok. So I try a workaround by exporting a lowrez mesh with uv properly set and an highrez mesh. After that I reload the high rez mesh as a reference mesh, and in the retopo tool import the lower one. I succesfully baked the highrez one into the the lower one but there stil a weird think, he baked also the facet of my object like if it was not smooth. Anybody have any idea of what's going on ? Quote Link to comment Share on other sites More sharing options...
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