Advanced Member erklaerbar Posted October 24, 2009 Author Advanced Member Report Share Posted October 24, 2009 old doodle, new render: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted October 25, 2009 Author Advanced Member Report Share Posted October 25, 2009 one more 1 Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted October 25, 2009 Contributor Report Share Posted October 25, 2009 one more Structure and Movement.Very cool like celtic or islamic ornementals.I like it. Quote Link to comment Share on other sites More sharing options...
Taros Posted October 26, 2009 Report Share Posted October 26, 2009 The last images rocks! Really cool. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted October 31, 2009 Author Advanced Member Report Share Posted October 31, 2009 artman, Taros, thank you! next: 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted November 2, 2009 Advanced Member Report Share Posted November 2, 2009 that is very nice, has a good flow to it, wouldnt mind it as a wallpaper with a bit of stylish design/typography in there Quote Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted November 2, 2009 Advanced Member Report Share Posted November 2, 2009 artman, Taros, thank you! next: That last image is a very nice abstract sculpt... nice! Quote Link to comment Share on other sites More sharing options...
Member James Thornton Posted November 6, 2009 Member Report Share Posted November 6, 2009 Great work as always! I've enjoyed your ZBrushCentral thread, and this one also has some really clean designs! I'm interested in the 3dc > ZBrush workflow using decimation master. 3dc's retopology tools are great for making various densities of meshes that retain the voxel sculpt. I've been doing a low res retopo and exporting it as an obj. Then sub dividing it a bunch and using the retopo brush w/ smooth to clean it up. It vacuums to the voxels perfectly! I export again and append this hi res mesh to the low res in ZBrush, divide the low res the same amount and project all. Viola, subdivisions. I think you can also just use reconstruct subdiv, but haven't tried it. Those geometry levels adds control in ZBrush, get's the voxel detail in, and allows for a base mesh that modo can work with. I usually get rid of 1-2 of the lower levels because I need more density for the maps to render good in modo. Nevertheless, this has become a sweet way to include voxels in my workflow. Love it already, just bought it. After checking out your workflow, I've investigated exporting the voxels as an obj. Inspecting the mesh in modo, it's just a bunch of tris. Does decimation master clean this up at all or do you have to do retopo to get quads? Is there a way to export the voxel mesh as quads only? I prefer retopo w/ subdividing over quadrangulate, and don't know of another way. Retopo's easy, but you seem to have success with the Decimation Master. Any tips or are you just working with the triangles? Thanks for any feedback. -James *edit: I just found out that the new version of 3dc has a decimation feature built in for exporting! I also read that voxels only export as tris, so I guess you're just working with them maybe just for rendering. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted November 9, 2009 Author Advanced Member Report Share Posted November 9, 2009 GED, cakeller, thank you very much! Hey James, thank you too. Youre right, im just going with the tris. Especially for static objects, thats no big deal. The problems start when you want to animate the final mesh. Then I prefer a clean retopo too. As far as sculpting in Zbrush goes, 3.5 is doing just a fine job sculpting tris. So I can sculpt, smooth etc directly on the voxel mesh exported from 3DC. This is a huge step from 3.1 where tris are a no-go. So after all it really depends on the situation which way I take. Maybe the all new quadrangulation that Andrew plans to implement at some point will solve the question once and for all situations. But I guess this will take some time. cheers Quote Link to comment Share on other sites More sharing options...
Member James Thornton Posted November 9, 2009 Member Report Share Posted November 9, 2009 Thanks for the feedback. Since I don't animate, I may be able to use decimation for certain models instead of retopo. It's all about the path of least resistance. I'm on OSX, so I'll have to see how 3.2 sculpts on tris. The only reason I've been avoiding tris with ZBrush is because that's the word around the campfire. I haven't a clue what actual problems they cause. I know n-gons cause holes and poles cause weird pointy artifacts. Either way, thanks for the tips and keep choppin' out those cool designs. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted December 6, 2010 Author Advanced Member Report Share Posted December 6, 2010 some fun with 3DC and ZB- Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 6, 2010 Advanced Member Report Share Posted December 6, 2010 This is a great thread. I like all these, keep posting. Its obvious that you used autopo for the last one. Nice. I think the less density in vox room, the more smoothing you have, makes autopo work better. This method includes zbrush too. This is how voxels work better. A zb like room please. The most reasonable way. Quote Link to comment Share on other sites More sharing options...
Advanced Member LorenzoS Posted February 23, 2011 Advanced Member Report Share Posted February 23, 2011 Nice doodles. Very original. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted May 29, 2015 Author Advanced Member Report Share Posted May 29, 2015 new materials rock 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 29, 2015 Contributor Report Share Posted May 29, 2015 Nice griffen! Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted May 30, 2015 Author Advanced Member Report Share Posted May 30, 2015 thank you! trying to achieve that bronze look. 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 4, 2015 Author Advanced Member Report Share Posted June 4, 2015 (edited) a screenshot of the relief: Edited June 4, 2015 by erklaerbar 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 5, 2015 Contributor Report Share Posted June 5, 2015 The sardonic expression on the skull versus the hapless expresion on the jug head creates a story line well illustrated by what lies between. Good job! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 6, 2015 Author Advanced Member Report Share Posted June 6, 2015 thank you nemo Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 6, 2015 Author Advanced Member Report Share Posted June 6, 2015 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 8, 2015 Author Advanced Member Report Share Posted June 8, 2015 fibos Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 8, 2015 Contributor Report Share Posted June 8, 2015 I looked at it far longer than I initially thought I would, hmnnnn. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 8, 2015 Author Advanced Member Report Share Posted June 8, 2015 Nemo different perspective 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 10, 2015 Author Advanced Member Report Share Posted June 10, 2015 (edited) made a relief from the griffin, so i can mold it easily. Edited June 10, 2015 by erklaerbar 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 11, 2015 Author Advanced Member Report Share Posted June 11, 2015 (edited) Edited June 12, 2015 by erklaerbar 4 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 Very nice. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted June 12, 2015 Contributor Report Share Posted June 12, 2015 Begs to be printed. Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 14, 2015 Author Advanced Member Report Share Posted June 14, 2015 (edited) thank you guys another abstract Edited June 14, 2015 by erklaerbar 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted June 16, 2015 Author Advanced Member Report Share Posted June 16, 2015 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted July 4, 2015 Author Advanced Member Report Share Posted July 4, 2015 3d printed a prototype, my foundry is currently working on the mold so it can be first cast in wax and then in bronze. 2 Quote Link to comment Share on other sites More sharing options...
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