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[Solved] selecting uv set for painting


gswartz
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When I first imported my model into 3d coat it created default seams and uvs.  I then cleared the seams, created my own and unwrapped it resulting in the first attached image.  When I switch to the paint view and select the Body uv set it shows the same uvs that were originally created instead of my new uvs.  What's interesting is as I paint on the model it's obvious that it IS using the new uvs.  So, is there a way to get the new uv set to appear in the texture editor window?  I do have the Body uv set selected (it's the only one anyway).  Thanks.

 

post-2362-0-07568300-1397314671_thumb.jp

 

post-2362-0-48730800-1397314677_thumb.jp

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