Advanced Member Gary Dave Posted October 9, 2014 Advanced Member Report Share Posted October 9, 2014 (edited) I've had a quick search around and couldn't see any solution, apologies if this functionality does exist. I was wondering if there was a way to straighten UV's by edges? For example if I have a full face unwrapped, I'd like it to be aligned perfectly on the unwrap. In other applications you could select a single edge (or loop) that was relatively straight, and force that edge to straighten, thus also rotating the entire uv island/shell with it. Here's an example of what I'm trying to achieve: Edit Might be worth noting, the result on the left is from 3dc, I did try rotating the shell manually as best I could, but evidently I failed quite badly. Not to mention that manually rotating is never going to be 100% exact. Edited October 9, 2014 by Gary Dave Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 10, 2014 Report Share Posted October 10, 2014 Hi ! Are you using UVroom for that ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted October 11, 2014 Author Advanced Member Report Share Posted October 11, 2014 Hey,carlosan. Ah, no I've never used the UV room. To my understanding though, the only way to get something in the UV room is to either import it, or do it after the bake process? So to use this feature in a "regular" 3dc pipeline I'd need to do something like: Sculpt > Retopo > Export low poly > Import > UV room > Export again > Import to Retopo room > Bake Or Sculpt > Retopo > Unwrap (in retopo) > Bake > Re-unwrap in UV room > ... err, re-bake? I'm not sure. Obviously I'd need to have my unwrap done before the bake. Am I making sense, or rambling like a crazy person? As an aside, I just went to check the feature in the UV room and it unfortunately does not do what I'm looking for. That option forces selected edges to be vertical, but only affects the edges you select. What I'm looking for is a way to rotate the entire cluster based on an edge selection. Here's some images to better describe it:3d coat: Green line = edge loop that I forced to be vertical. Red lines = the cluster stays in its initial rotation. 3ds Max:And here's an example of an "Align to edge" feature. Notice that it rotates the entire cluster, which in this example would cause it to be perfectly symmetrical (because the geometry is) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 11, 2014 Report Share Posted October 11, 2014 Export low poly > Import > UV room > Export again > Import to Retopo room > Bake yes What I'm looking for is a way to rotate the entire cluster based on an edge selection sorry, i dont know how Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 12, 2014 Reputable Contributor Report Share Posted October 12, 2014 I've never needed it, but you might see if using the 2D Grid + 2D Grid snapping (VIEW menu) might allow you to align your Island with a little more accuracy. To clarify.....I've never needed to use the 2D grid with UV's, before. Quote Link to comment Share on other sites More sharing options...
Advanced Member Gary Dave Posted October 14, 2014 Author Advanced Member Report Share Posted October 14, 2014 Hey AbnRanger, Yeah I had considered that, but I couldn't find a way to enable the 2d snapping, or any kind of accurate alignment within a UV window. I know how to use it to transform overlays and the like (as the video shows) but unfortunately that's not what I'm looking for. Not the end of the world though, as tedious as it is I think I'll just export my retopo before the bake, correct my UV's in another program and then bring it back in to 3dc for baking. Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted March 7, 2015 Member Report Share Posted March 7, 2015 Hi ! Are you using UVroom for that ? Vertical.jpg Seems that I need this but cannot find these commands in the UV room. 3DC 4.1.17 What am I missing? Thanks, Robert Quote Link to comment Share on other sites More sharing options...
Member Robert G Posted March 7, 2015 Member Report Share Posted March 7, 2015 Sorry.... Found it, Edges only ;-) Sent from my iPad using Tapatalk Quote Link to comment Share on other sites More sharing options...
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