Member DRAWINGTANK Posted June 16, 2010 Member Report Share Posted June 16, 2010 Hello Andrew ! it would be revolutionary if we could Locally " Step UP or DOWN " in Resolution in Voxel mode adding detail "only" where it's needed For the biggest attraction in my opinion, 3DC what sets it apart from the competition ( besides your amazing level of interaction with us ), is Voxels and if this feature is implemented it makes " surface" mode irrelevant in my opinion But I am very grateful that you started to tackle voxels and make it more useable..so a BIG thank you bravo Thank you for your time The Dude Quote Link to comment Share on other sites More sharing options...
Advanced Member ifxs Posted June 16, 2010 Advanced Member Report Share Posted June 16, 2010 +1 for localized voxel res. Anything to make the voxel workflow smoother for higher-detail sculpting in 3D Coat is useful IMO Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted June 17, 2010 Advanced Member Report Share Posted June 17, 2010 I gotta agree. Moving and posing very high poly meshes is really painful at the moment. The new multires feature does help, but it's still very slow and cumbersome. I'm not sure, but I think Andrew may have hinted at the possibility of Sculptris like tesselation in the future. Check the post below: http://www.3d-coat.com/forum/index.php?showtopic=5789&view=findpost&p=44126 But for now I suppose we could just use Sculptris and retopo and paint the models in 3D Coat?. Quote Link to comment Share on other sites More sharing options...
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