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global smooth ( for lightmaps )


manticor
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Im not sure if this is possible already but a global smooth would be great .

 

For instance for an object that has a lightmap texture but if it is noisy it would be great to do something like photoshops surface blur but on the object ... doing a straight surface blur on the lightmap texture creates errors as lightmaps usually have a lot of uv islands and blurring causes errors at the seams .blurring on the object would be ideal as it could sample adjacent polygons when blurring .

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