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A question about retopology meshes..


Go to solution Solved by Tony Nemo,

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I've never used the tweak room at all so I'm completely in ignorance about this. If I take my retopoed human figure can I continue to used this UV'd mesh and then resculpt the surface or voxel model it's built on and then jsut get that old retopo mesh to adhere to the resculpted voxel or surface model so i don't have to go through the big rigamarole of creating an elaborate edge flow mesh every time I do a female sculpt for example?

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Short answer, yes. My experience: save the mesh in Retopo and load it for the new figure, use the transform tool and snapping/brushing to fit. If you are going to do a lot of (human) characters, you might want to save heads, hands, etc for later use.

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Short answer, yes. My experience: save the mesh in Retopo and load it for the new figure, use the transform tool and snapping/brushing to fit. If you are going to do a lot of (human) characters, you might want to save heads, hands, etc for later use.

 

 

 

Well that's a relief to know. Manual retopo is the most strenuous part of the entire job.  Need to get back to sculpting women I desire.  :D

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