Member lildragon Posted September 18, 2014 Member Report Share Posted September 18, 2014 Hiya guys, have a couple issues/questions with manual retopology First - Is it me or doesn't the "snap" function not work? I click, click, but nothing happens with the mesh, maybe I'm doing something incorrectly? Second - Have any of you ever have you low poly mesh vertices 'trapped' under the reference mesh? I would then have to go to odd angles to try and bring it to the surface. Retopo in 3dc is sweet, but these two things make me scratch my head. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 18, 2014 Reputable Contributor Report Share Posted September 18, 2014 SNAP is a global snapping of the entire mesh. To snap in a localized fashion, use the BRUSH tool. You have AUTO-SNAP on, by default. So when you tap, nudge, smooth an area under your brush, it will snap just that part. You can also un-check AUTO SNAP (in the Tool bar up top) to fix areas that fall beneath the surface. I really would use Surface mode rather than reference mesh. More options. You can dock the vox-tree layer panel in the Retopo workspace, and hide the surface mode mesh/object while you clean up some rough spots of the the Retopo mesh...if needed. Surface mode vs Reference Mesh: Some of the retopo issues you mentioned are addressed in this video (and Part 2): Quote Link to comment Share on other sites More sharing options...
Member lildragon Posted September 18, 2014 Author Member Report Share Posted September 18, 2014 (edited) Awesome thx, yeah sorry I'm using surface mode. But thx much for those vids! Cheers Edited September 18, 2014 by lildragon Quote Link to comment Share on other sites More sharing options...
Member lildragon Posted September 3, 2015 Author Member Report Share Posted September 3, 2015 Hiya guys, I haven't used 3Dcoat in some months as you can tell by my original post, but I've recently tested out the new 4.5 version for this particular section again (retopology) as I have an extremely complex mesh I'm currently working on retopo'ing and noticed something with my previous complaints... Maybe it's just me, but they appear to been have addressed? I'm pushing the mesh around with intentions to 'break' it like before and I'm very happy to see it's working extremely well, the retopo mesh is actually is staying above the surface. If this is in fact a fix made I'll be very very happy Can any vets confirm? thx Quote Link to comment Share on other sites More sharing options...
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