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Retopology questions...


lildragon
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Hiya guys, have a couple issues/questions with manual retopology

 

First - Is it me or doesn't the "snap" function not work? I click, click, but nothing happens with the mesh, maybe I'm doing something incorrectly?

 

Second - Have any of you ever have you low poly mesh vertices 'trapped' under the reference mesh? I would then have to go to odd angles to try and bring it to the surface.

 

Retopo in 3dc is sweet, but these two things make me scratch my head.

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SNAP is a global snapping of the entire mesh. To snap in a localized fashion, use the BRUSH tool. You have AUTO-SNAP on, by default. So when you tap, nudge, smooth an area under your brush, it will snap just that part. You can also un-check AUTO SNAP (in the Tool bar up top) to fix areas that fall beneath the surface. I really would use Surface mode rather than reference mesh. More options. You can dock the vox-tree layer panel in the Retopo workspace, and hide the surface mode mesh/object while you clean up some rough spots of the the Retopo mesh...if needed.

 

Surface mode vs Reference Mesh:

 

Some of the retopo issues you mentioned are addressed in this video (and Part 2):

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  • 11 months later...
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Hiya guys, I haven't used 3Dcoat in some months as you can tell by my original post, but I've recently tested out the new 4.5 version for this particular section again (retopology) as  I have an extremely complex mesh I'm currently working on retopo'ing and noticed something with my previous complaints... 

 

Maybe it's just me, but they appear to been have addressed? I'm pushing the mesh around with intentions to 'break' it like before and I'm very happy to see it's working extremely well, the retopo mesh is actually is staying above the surface. If this is in fact a fix made I'll be very very happy :) Can any vets confirm?

 

thx

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