Member John Kearney Posted February 9, 2012 Member Report Share Posted February 9, 2012 Nesting objects inside one another with any kind of precision is pretty difficult right now - especially if you're not using base geometry created in another package. I would love to be able to change the opacity of an object to make it easier to accurately place objects in relation to one another. For example, creating organs or a bone structure inside an animal, or perhaps just assessing the intersection of two objects more clearly before performing a boolean operation. I believe this would be an awesome addition to 3D Coat, and generally help speed up numerous processes. Cheers, John Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 9, 2012 Reputable Contributor Report Share Posted February 9, 2012 I modified a base shader with 50% opacity for this type of scenario, but it doesn't work as well as I'd hoped for. Would be helpful to have a slider as you stated. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted February 9, 2012 Advanced Member Report Share Posted February 9, 2012 There is an Opacity slider in the shader settings of most shaders. Is this what you're looking for? Quote Link to comment Share on other sites More sharing options...
Member John Kearney Posted February 11, 2012 Author Member Report Share Posted February 11, 2012 Hi guys, Thank you for your help! I wasn't aware of the opacity control within the shader so that goes some way to providing the functionality I am looking for. I just made a head model semi-transparent and tried to sculpt on various objects within the head. It seems 3D Coat doesn't like the fact I'm trying to sculpt on nested objects (even though the head mesh isn't the active layer). Do you guys know if there's a way around this problem? If not, it'd be great if one could somehow lock an object layer or disable it (whilst keeping it visible). Cheers! Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted February 12, 2012 Advanced Member Report Share Posted February 12, 2012 Do you guys know if there's a way around this problem? If not, it'd be great if one could somehow lock an object layer or disable it (whilst keeping it visible). I don't think there is a way around it yet. +1 for layer lock. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.