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quickly reducing poly count for Mixamo auto-rigging?


3dCoatWannabe
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I'm curious about the 'best' way to QUICKLY reduce poly count below the 10K limit of Mixamo - while maintaining important feature detail and ability to work with existing textures.

I saw Ultimate Unwrap3d used for poly reduction with Mixamo here:



Just saw zBrush's ZRemesher, which seems very interesting:

But - I'm hoping that 3D-Coat V4 is lightyears ahead of both?

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If you want to do this quickly, you can autotopo with guides, just as you would use guides with ZRemesher. However, I will often simply do my retopo work by hand, so that I have total control over how the mesh is done.

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